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Author

g12

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  • Content Count

    416
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Everything posted by g12

  1. Version 1.0.0

    469 downloads

    Description This mod adds oil and sweat skin overlays for Atomic Muscle. The specular maps were made by l550050 from Nexus. What I did is just adapt them for Atomic Muscle 2.0+ version. Please give original mod author kudo and endorses to his mods if possible. Requirements Atomic Muscle 2.0+ by Ulfberto: Link Looksmenu: Link Installation Install this mod by mod manager. During FOMOD installation, choose one or both overlays. The esps in this mod are esl-flagged, and they can be put anywhere in load order. How to apply overlays in game If you are playing a new game, simply go to "Body -> Overlays -> Add" inside looksmenu when creating a new character. If you want to make it works for your current save, open console and type "slm 14". After looksmenu popup, go to "Body -> Overlays -> Add" or "Body -> Overlays -> Edit". Then you will see a list of available overlays, choose the one ending with "M-Oil" or "M-Sweat" to see the effect. To apply this for your followers, open console, left click your companion and his FormID will show up in the center of the screen, for example 0010446f. Then type "slm 0010446f". Then do the same as above to see the effect. Recommended mod: Looksmenu Player Rotation Bug fix for camera falling after exiting looksmenu: Go to a settlement and press V to enter workshop mode; then exit workshop mode and this bug will be fixed. Anyway, I recommend only use console command to enter looksmenu when you are already within a settlement. Notes The final outcome of these overlays totally depends on weather, light conditions and your ENB. Credits l550050 for M-Skin @ Ulfberto for Atomic Muscle @good0593 for NPC Male Bodies ousnius for Material Editor expired6978 for Looksmenu
  2. Not yet but hope someone can do one refit for it. It should not be difficult but the most time-consuming part could be to perfectly conform those stuff (Grenades, knives, pouches, etc) on chest piece and belt.
  3. I don't know why that could have happened and I personally don't use Vortex. But you can get the seperate files from the 2.0.0 version by clicking "See Changelogs" and download at the bottom of the article.
  4. g12

    Bunny Muscle

    Yes it is possible but there will be a lot of clippings. You can delete ZAP slider in Outfit Studio and rebuild project in BodySlide, and then open esp in FO4Edit to remove [33] slot of the outfit. Another way, AFAIK, there is something related to keyword added to the outfit so they can be "partially stripped" during AAF. You might ask Ulfberto how that works since I am not quite familiar with AAF stuff.
  5. Seem like that I forgoet to test this one but I will fix it soon. Thanks for report
  6. Don't worry. I will play a striker for the new winter season 😘
  7. View File South of the Sea - Atoms Storm Description This mod adds refits of the armors, clothings and headwears from South of the Sea - Atoms Storm overhaul mod for Atomic Muscle 2. Requirements Original Mod: Link Atomic Muscle 2.0+ by Ulfberto: Link Installation First, install original mod. After original mod, install this mod. (AM) South of the Sea - Atoms Storm: Mandatory. (AM) South of the Sea - Atoms Storm - BodySlide: Optional. Only download this if you need. Important 1: In order for body morph to correctly work in game, I had to create a patch file overwriting some forms in original mod. Therefore, there is an esl-flagged esp file called "(AM) SouthoftheSea Atomic Muscle Patch" included in the mandatory download and you are supposed to active it in load order and make sure it is not getting overwritten by other mods in terms of Armor Addon forms (Check in FO4Edit). What's inside 6 outfits (Despite one of which uses vanilla outfit model), 1 armor set (5 pieces), 4 headwears. Where to craft Not available yet. But you can quickly get them via in-game esp explorer since original mod is an esm file. Plans to Do A skimpy and revealing version of South of the Sea - Atoms Storm clothings. Submitter g12 Submitted 12/10/2022 Category Fallout 4 Created by  
  8. Version 1.0.0

    298 downloads

    Description This mod adds refits of the armors, clothings and headwears from South of the Sea - Atoms Storm overhaul mod for Atomic Muscle 2. Requirements Original Mod: Link Atomic Muscle 2.0+ by Ulfberto: Link Installation First, install original mod. After original mod, install this mod. (AM) South of the Sea - Atoms Storm: Mandatory. (AM) South of the Sea - Atoms Storm - BodySlide: Optional. Only download this if you need. Important 1: In order for body morph to correctly work in game, I had to create a patch file overwriting some forms in original mod. Therefore, there is an esl-flagged esp file called "(AM) SouthoftheSea Atomic Muscle Patch" included in the mandatory download and you are supposed to active it in load order and make sure it is not getting overwritten by other mods in terms of Armor Addon forms (Check in FO4Edit). What's inside 6 outfits (Despite one of which uses vanilla outfit model), 1 armor set (5 pieces), 4 headwears. Where to craft Not available yet. But you can quickly get them via in-game esp explorer since original mod is an esm file. Plans to Do A skimpy and revealing version of South of the Sea - Atoms Storm clothings.
  9. View File Infinite Armory Finally I have gotten time to update this armor pack for Atomic Muscle 2! Requirements Original Mod: Link Atomic Muscle 2.0+ by Ulfberto: Link Installation First, install original mod. After original mod, install this mod. (AM) Infinite Armory: Mandatory. (AM) Infinite Armory - BodySlide: Optional. Only download this if you need. Important 1: Due to the bug of gloves I had to seperate them from the outfits. In order to keep original mod esp file intact, I created a new esl-flagged esp file called "(AM) Infinite Armory Atomic Muscle Patch", and you are supposed to put my esp file under original mod esp file. The original mod esp file is not esl-flagged since someone might want to use replacer mods from Nexus which requires original mod esp file. Important 2: Some outfits might not work well on females due to bug of gloves, but 100% work on males. I recommend using "All Male Takeover". Optional: If you want to esl-flag original mod esp file, make sure to load it together with my esp file in FO4Edit, as well as any other mods which require original mod. After FO4Edit finishes loading them, right click on original esp file and select "Compact FormIDs". Then FO4Edit will start to process, and after that you can add esl flag to original mod esp file, without breaking the form references used in my refit or others. What's inside A lot of helmets. A lot of backpacks, torso add-ons, belts, etc. 5 outfits. Modify the variants or colorswap at Armor Workbench. They all support legendary and railroad weave. Crew outfit doesn't support bulge slider due to strange mesh bug. I didn't test thoroughly all the items. So please notify me if you encounter any. Where to craft New workbench added by original mod, which can be built in settlement. Console command "Help Infinite 4 FLST". Then there will be 2 FormID lists showing up in the console. I only put clothings and backpacks into FormID lists because those helmets are beyond my interest. Plans to Do A skimpy and revealing version of Infinite Armory for Atomic Muscle, as well as leveled lists injection. Submitter g12 Submitted 12/08/2022 Category Fallout 4 Created by  
  10. g12

    Infinite Armory

    Version 1.0.0

    303 downloads

    Finally I have gotten time to update this armor pack for Atomic Muscle 2! Requirements Original Mod: Link Atomic Muscle 2.0+ by Ulfberto: Link Installation First, install original mod. After original mod, install this mod. (AM) Infinite Armory: Mandatory. (AM) Infinite Armory - BodySlide: Optional. Only download this if you need. Important 1: Due to the bug of gloves I had to seperate them from the outfits. In order to keep original mod esp file intact, I created a new esl-flagged esp file called "(AM) Infinite Armory Atomic Muscle Patch", and you are supposed to put my esp file under original mod esp file. The original mod esp file is not esl-flagged since someone might want to use replacer mods from Nexus which requires original mod esp file. Important 2: Some outfits might not work well on females due to bug of gloves, but 100% work on males. I recommend using "All Male Takeover". Optional: If you want to esl-flag original mod esp file, make sure to load it together with my esp file in FO4Edit, as well as any other mods which require original mod. After FO4Edit finishes loading them, right click on original esp file and select "Compact FormIDs". Then FO4Edit will start to process, and after that you can add esl flag to original mod esp file, without breaking the form references used in my refit or others. What's inside A lot of helmets. A lot of backpacks, torso add-ons, belts, etc. 5 outfits. Modify the variants or colorswap at Armor Workbench. They all support legendary and railroad weave. Crew outfit doesn't support bulge slider due to strange mesh bug. I didn't test thoroughly all the items. So please notify me if you encounter any. Where to craft New workbench added by original mod, which can be built in settlement. Console command "Help Infinite 4 FLST". Then there will be 2 FormID lists showing up in the console. I only put clothings and backpacks into FormID lists because those helmets are beyond my interest. Plans to Do A skimpy and revealing version of Infinite Armory for Atomic Muscle, as well as leveled lists injection.
  11. View File Vault Explorer Requirements Original Mod: Link Atomic Muscle 2.0+ by Ulfberto: Link Installation First, install original mod (Ignore its requirements). After original mod, install this mod. (AM) Vault Explorer: Mandatory. (AM) Vault Explorer - Leveled List Injection: Optional. Requires G12 Leveled List Injection Core File. Inject these outfits into leveled list of Settlers. (AM) Vault Explorer - BodySlide: Optional. Only download this if you need. If you only want to use male version, delete original mod's esp file. What's inside 2 outfits, one of which has 7 color variants. They all work the same as basegame Vaultsuits, so that they support armor linings, railroad weave and legendary. Where to craft Chemlab under "(Atomic Muscle) Vault Explorer". Console command "Help Explorer 4 FLST". Then there will be 1 FormID list to quickly add items into inventory. Leveled List Injection Requires my Leveled List Injection Core File which contains a simple script file to implement injection. If you want to inject these outfits into leveled list, you can download the file "(AM) Vault Explorer - Leveled List Injection" and put the esp file beneath this mod's esp file. In the leveled list injection, these outfits are injected into leveled list of Non-Vault Settlers. I didn't inject them into the leveled lists of Vault Settlers, because it requires to overwrite base game forms. The leveled list injection is done by script, hence no conflicts. Note that the leveled list injection can't be reverted once it has successfully run in your current save. And since it only runs one time, it doesn't have any side effects on game performance. Submitter g12 Submitted 12/07/2022 Category Fallout 4 Created by  
  12. g12

    Vault Explorer

    Version 1.0.0a

    336 downloads

    Requirements Original Mod: Link Atomic Muscle 2.0+ by Ulfberto: Link Installation First, install original mod (Ignore its requirements). After original mod, install this mod. (AM) Vault Explorer: Mandatory. (AM) Vault Explorer - Leveled List Injection: Optional. Requires G12 Leveled List Injection Core File. Inject these outfits into leveled list of Settlers. (AM) Vault Explorer - BodySlide: Optional. Only download this if you need. If you only want to use male version, delete original mod's esp file. What's inside 2 outfits, one of which has 7 color variants. They all work the same as basegame Vaultsuits, so that they support armor linings, railroad weave and legendary. Where to craft Chemlab under "(Atomic Muscle) Vault Explorer". Console command "Help Explorer 4 FLST". Then there will be 1 FormID list to quickly add items into inventory. Leveled List Injection Requires my Leveled List Injection Core File which contains a simple script file to implement injection. If you want to inject these outfits into leveled list, you can download the file "(AM) Vault Explorer - Leveled List Injection" and put the esp file beneath this mod's esp file. In the leveled list injection, these outfits are injected into leveled list of Non-Vault Settlers. I didn't inject them into the leveled lists of Vault Settlers, because it requires to overwrite base game forms. The leveled list injection is done by script, hence no conflicts. Note that the leveled list injection can't be reverted once it has successfully run in your current save. And since it only runs one time, it doesn't have any side effects on game performance.
  13. View File CROSS Vertibird Flightsuit Refit for Atomic Muscle legacy version is here: Link Requirements CROSS Vertibird Flightsuit by Niero Atomic Muscle 2.0+ by Ulfberto Installation First, install original mod. Then install this mod by mod manager and let it overwrite original mod. All the esps in my mod are esl-flagged as well. BodySlide files are uploaded as a seperate file and only download it if you need. Contents 1 outfit (2 variants), 1 helmet (3 variants), 1 headset, 1 gloves, 1 jacket (2 variants). They have a lot of colorswap, which can be modified at Armor Workbench, as well as the variants. Atomic Muscle Expansion: Optional in FOMOD installation. This pack adds 6 skimpy and revealing versions of CROSS Vertibird Flightsuit (A lof of colorswaps). Leveled List Injection - Original Version: Optional in FOMOD installation. Requires my Leveled List Injection Core File for script file and my Outfit Leveled Lists Expansion Framework for new leveled lists. This file injects CROSS Vertibird Flightsuit original version into basegame leveled lists. They are injected into leveled lists of BoS Pilots. The helmets, jackets and gloves will spawn with the outfits at a certain chance. Leveled List Injection - Expansion Version: Optional in FOMOD installation. Requires my Leveled List Injection Core File for script file and my Outfit Leveled Lists Expansion Framework for new leveled lists. This file injects CROSS Vertibird Flightsuit Atomic Muscle Expansion skimpy and revealing version outfits into basegame leveled lists. They are injected into leveled lists of BoS Pilots. The helmets, jackets and gloves will spawn with the outfits at a certain chance. Improved Naming Rules: Optional in FOMOD installation. Requires Equipment and Crafting Overhaul - Redux. This patch improves and expands the Instance Naming Rules (INNR) based on the one from ECO, so the colorswaps, linings, weaves, legendaries will show up in the name dynamically. It is primarily designed for FallUI series but works with other UI mods without problem. Get in Game Chemlab under "(Atomic Muscle) CROSS Vertirbid Flightsuit". Console command "Help Vertibird 4 FLST". Then there will be 1 FormID list to quickly add items into inventory. For Atomic Muscle Expansion, there will be 1 more FormID list. Submitter g12 Submitted 12/02/2022 Category Fallout 4 Created by  
  14. Version 1.1.0

    581 downloads

    Refit for Atomic Muscle legacy version is here: Link Requirements CROSS Vertibird Flightsuit by Niero Atomic Muscle 2.0+ by Ulfberto Installation First, install original mod. Then install this mod by mod manager and let it overwrite original mod. All the esps in my mod are esl-flagged as well. BodySlide files are uploaded as a seperate file and only download it if you need. Contents 1 outfit (2 variants), 1 helmet (3 variants), 1 headset, 1 gloves, 1 jacket (2 variants). They have a lot of colorswap, which can be modified at Armor Workbench, as well as the variants. Atomic Muscle Expansion: Optional in FOMOD installation. This pack adds 6 skimpy and revealing versions of CROSS Vertibird Flightsuit (A lof of colorswaps). Leveled List Injection - Original Version: Optional in FOMOD installation. Requires my Leveled List Injection Core File for script file and my Outfit Leveled Lists Expansion Framework for new leveled lists. This file injects CROSS Vertibird Flightsuit original version into basegame leveled lists. They are injected into leveled lists of BoS Pilots. The helmets, jackets and gloves will spawn with the outfits at a certain chance. Leveled List Injection - Expansion Version: Optional in FOMOD installation. Requires my Leveled List Injection Core File for script file and my Outfit Leveled Lists Expansion Framework for new leveled lists. This file injects CROSS Vertibird Flightsuit Atomic Muscle Expansion skimpy and revealing version outfits into basegame leveled lists. They are injected into leveled lists of BoS Pilots. The helmets, jackets and gloves will spawn with the outfits at a certain chance. Improved Naming Rules: Optional in FOMOD installation. Requires Equipment and Crafting Overhaul - Redux. This patch improves and expands the Instance Naming Rules (INNR) based on the one from ECO, so the colorswaps, linings, weaves, legendaries will show up in the name dynamically. It is primarily designed for FallUI series but works with other UI mods without problem. Get in Game Chemlab under "(Atomic Muscle) CROSS Vertirbid Flightsuit". Console command "Help Vertibird 4 FLST". Then there will be 1 FormID list to quickly add items into inventory. For Atomic Muscle Expansion, there will be 1 more FormID list.
  15. Will there be any update to Ninja? I just transferred my season char from Musa into a Ninja. 😉
  16. Great! I can back to play Darkest Dungeon now. 🥰
  17. I forgot the screenshot of Pack armor. 😕
  18. Some mixes of recent new mods.
  19. Yes, they work in game regardless of AM 1 or 2. But in Outfit Studio the body is from AM2. I didn't include BodySlide files here though.
  20. These refits support both AM Legacy and AM 2.0 + without problems.
  21. Yes, I will add them plus some skimpy variants. And I will put those in a seperate esp I guess.
  22. View File Private Military Company for Atomic Muscle Description This mod adds refits of Private Military Company for Atomic Muscle 2. As usual there are optional leveled lists injection and INNR patch. I also fixed some minor issues from original mod (see below). New Features The outfit and vest will spawn with all the possible variants and colorswaps combination. The outfit, vest and helmet now have correct INNR to show their current variant in item names dynamically. Shortened attach point names for better display in workbench. Fixed some minor typos to clear up the confusion. High poly chest, butt, bulge and back parts. Optional leveled lists injection. Optional INNR patch to make items stay in line with ECO and FallUI series. Support Private Military Company Extended. Requirements Original Mod: Link Atomic Muscle 2.0+: Link Installation First, install original mod. Only main file is required. Hotfix file is included here already. The optional "Glowmap" is recommended but not mandatory. Second, if you want to use Private Military Company Extended, then install it (including its hotfix file). Then install this mod by mod manager and let it overwrite original mod (and the "Extended" one). The esp file of original mod is changed to esl-flagged one in my mod. (Translations on Nexus will not work well since I also modified original esp). Other esps in my mod are esl-flagged as well. BodySlide files are uploaded as a seperate file and only download it if you need. Contents 2 Helmets, 1 Outfit (5 variants and a lot of colorswaps), 1 Vest (Use [41] slot, 2 variants), 1 Gloves. Modify the colors or variants at Armor Workbench. The outfit supports bulge slider, and it uses all the underarmor slots plus [41] slot. Leveled List Injection: Optional in FOMOD installation. Requires my Leveled List Injection Core File (Hard Requirement) for script file and my Outfit Leveled Lists Expansion Framework (Soft Requirement) for new leveled lists fixes (Without this framework, these items will not spawn anymore after a certain level). This file injects Private Military Outfits into basegame leveled lists. They are injected into leveled lists of Gunner and Settler, and will start to appear after level 12 for Gunner. The helmets and gloves will spawn with the outfits at a certain chance. Improved Naming Rules: Optional in FOMOD installation. Requires Equipment and Crafting Overhaul - Redux. This patch improves and expands the Instance Naming Rules (INNR) based on the one from ECO, so the colorswaps, linings, weaves, legendaries will show up in the name dynamically. It is primarily designed for FallUI series but works with other UI mods without problem. Refits for Private Military Company Extended: Optional in FOMOD installation. In addition to the refits of new variants added by that mod for Atomic Muscle, the new textures and variants added therein will spawn in the world randomly with the original ones. Besides, if you are ECO user, the INNR will be updated as well, so that the new textures and new variants will show up in the item name dynamically as well. Get in Game Chem Station under "(Atomic Muscle) Private Military Company". Type in console "Help PMC 4 FLST". Then there will be some FormID lists for you to add all the items into your inventory. Use the optional leveled list injection patch. Known Issues The weight of vest add-ons might be strange when characters jump or do pose. Currently unable to fix it. But in most cases it is fine. The clippings between vest and shirt, and between belt and pants are unavoidable, especially when characters aiming, running or posing. Credits EvTital for Private Military Company Adshield for Private Military Company Extended Ulfberto for Atomic Muscle Bodyslide & Outfit Studio by ousnius FO4Edit by ElminsterAU DankRafft for Leveled List Injection guidance and script file reference Mods used in screenshots Reactor ENB by Sevenence Real Bruises - Facial Damage Fixes by EngineGaming Screen Archer Menu by maximusmaxy Submitter g12 Submitted 10/31/2022 Category Fallout 4 Created by  
  23. Version 1.4.0a

    1,480 downloads

    Description This mod adds refits of Private Military Company for Atomic Muscle 2. As usual there are optional leveled lists injection and INNR patch. I also fixed some minor issues from original mod (see below). New Features The outfit and vest will spawn with all the possible variants and colorswaps combination. The outfit, vest and helmet now have correct INNR to show their current variant in item names dynamically. Shortened attach point names for better display in workbench. Fixed some minor typos to clear up the confusion. High poly chest, butt, bulge and back parts. Optional leveled lists injection. Optional INNR patch to make items stay in line with ECO and FallUI series. Support Private Military Company Extended. Requirements Original Mod: Link Atomic Muscle 2.0+: Link Installation First, install original mod. Only main file is required. Hotfix file is included here already. The optional "Glowmap" is recommended but not mandatory. Second, if you want to use Private Military Company Extended, then install it (including its hotfix file). Then install this mod by mod manager and let it overwrite original mod (and the "Extended" one). The esp file of original mod is changed to esl-flagged one in my mod. (Translations on Nexus will not work well since I also modified original esp). Other esps in my mod are esl-flagged as well. BodySlide files are uploaded as a seperate file and only download it if you need. Contents 2 Helmets, 1 Outfit (5 variants and a lot of colorswaps), 1 Vest (Use [41] slot, 2 variants), 1 Gloves. Modify the colors or variants at Armor Workbench. The outfit supports bulge slider, and it uses all the underarmor slots plus [41] slot. Leveled List Injection: Optional in FOMOD installation. Requires my Leveled List Injection Core File (Hard Requirement) for script file and my Outfit Leveled Lists Expansion Framework (Soft Requirement) for new leveled lists fixes (Without this framework, these items will not spawn anymore after a certain level). This file injects Private Military Outfits into basegame leveled lists. They are injected into leveled lists of Gunner and Settler, and will start to appear after level 12 for Gunner. The helmets and gloves will spawn with the outfits at a certain chance. Improved Naming Rules: Optional in FOMOD installation. Requires Equipment and Crafting Overhaul - Redux. This patch improves and expands the Instance Naming Rules (INNR) based on the one from ECO, so the colorswaps, linings, weaves, legendaries will show up in the name dynamically. It is primarily designed for FallUI series but works with other UI mods without problem. Refits for Private Military Company Extended: Optional in FOMOD installation. In addition to the refits of new variants added by that mod for Atomic Muscle, the new textures and variants added therein will spawn in the world randomly with the original ones. Besides, if you are ECO user, the INNR will be updated as well, so that the new textures and new variants will show up in the item name dynamically as well. Get in Game Chem Station under "(Atomic Muscle) Private Military Company". Type in console "Help PMC 4 FLST". Then there will be some FormID lists for you to add all the items into your inventory. Use the optional leveled list injection patch. Known Issues The weight of vest add-ons might be strange when characters jump or do pose. Currently unable to fix it. But in most cases it is fine. The clippings between vest and shirt, and between belt and pants are unavoidable, especially when characters aiming, running or posing. Credits EvTital for Private Military Company Adshield for Private Military Company Extended Ulfberto for Atomic Muscle Bodyslide & Outfit Studio by ousnius FO4Edit by ElminsterAU DankRafft for Leveled List Injection guidance and script file reference Mods used in screenshots Reactor ENB by Sevenence Real Bruises - Facial Damage Fixes by EngineGaming Screen Archer Menu by maximusmaxy
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