Version 1.4
1,694,994 downloads
High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE.
Features
smooth high poly male and female heads
complementary high poly brows, beards, scars, and hair to fit new head shape
includes morphs for RaceMenu's extended sliders
compatible with vanilla-based head textures
compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)
Requirements
RaceMenu (LE, SE)
Expressive Facegen Morphs (LE, SE) [optional]
Expressive Facial Animation Male Edition (LE, SE) [optional]
Expressive Facial Animation Female Edition (LE, SE) [optional]
Installation
Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything.
Manual Installation
00 - Base mod (required)
01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
02 - no Dawnguard DLC (optional)
03 - vampire head fix (optional)
04 - remove sunken vampire face morphs (optional)
05 - symmetrical eye sockets (female) (optional)
06 - adds Aesthetic Elves (optional)
07 - adds Expressive Facegen Morphs (optional)
08 - adds Expressive Facial Animation Male edition (optional)
09 - adds Expressive Facial Animation Female edition (optional)
10 - adds high poly vanilla hair as optional replacers (optional)
Usage
For the player character
Use the Face Part slider in RaceMenu to switch to the high poly head.
If the head turns dark, change the player weight to force the skin shader to update.
Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
For NPC/follower mods
Add this mod as a master and then swap the vanilla head parts with the high poly version
Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
This method does not work for sculpted head meshes.
Known Issues
minor clipping with certain vanilla hair meshes
eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight.
changing to vampire race will reset the high poly head back to vanilla
eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again.
Modder Resource (xEdit Scripts)
Skyrim - KL Filter Race.pas
Filters NPC records based on races supported.
Skyrim - KL Swap Headparts.pas
Swaps vanilla head part records for their high poly versions.
Custom head parts are not supported.
Requires High Poly Head.esm to be loaded into xEdit.
Skyrim - KL Copy NPC Protected Status.pas
Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)
Tools Used
3DS Max
Nifskope
Animation Tools N2
Permissions
You may use this mod for your NPC/follower mods that will be shared with others.
For clarification, these NPC/follower mods may be uploaded to other sites.
You may add extra RaceMenu morphs.
You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
You are not allowed to reupload this mod to other sites.
For other usage not mentioned, please ask me first.
Credits
Niroku for Expressive Facegen Morphs and Expressive Facial Animation
tktk1 for Enhanced Character Edit head mesh reference
ruddy88 for Aesthetic Elves