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Showing content with the highest reputation on 11/30/2021 in all areas

  1. 2 points
    Skyrim meet faceapp. Harkon happy with his new boy.
  2. 1 point

    Version 1.4

    1,719,047 downloads

    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  3. 1 point

    Version 1.0.0

    18,959 downloads

    An addon for CBPC Physics to make it jiggle. REQUIREMENTS: - any sos-based schlong mod (I use SavrenX's) - CBPC - Physics with Collisions for SSE and VR INSTALLATION: You may just drop it into mod manager (however if you already use CBPC and especially if you modified something - better merge CBPCMasterConfig.txt files). Voila, it should work now. You can play with settings in CBPConfig_SOS.txt (there are some comments) and CBPConfig_SOSScrotum.txt. I didn't manage to get any significant results for scrotum, sorry for that. NB! Forgot to mention that physics work both while erected and while not, so it might get weird while hard. Use reduced jiggle file to make it less visible. ========================================================================================================================== Should work fine with CBPC 1.5 ==========================================================================================================================
  4. 1 point

    Version 1.0.0

    5,016 downloads

    Please read this, it's very important. This is a pack with 64 Armors from Tera. Every armor comes with 4 parts: a helmet (invisible in most cases), a body part, gloves and boots. There is an issue with gaps in every single one of the armors: when body part is equipped alone, you get wrist gaps and calf gaps. When the whole set is equipped with 4 parts all together, then the gaps disappear (in most cases). You can see this in the screenshots. Out of 64 sets: 44 are revealing and work as intended, 7 are revealing and still have wrist gaps, 1 has unweighted vertices in body part (I don't even know what that means), 1 has a bug with the right hand glove, 11 are NOT revealing and work as intended. There is a READ ME file inside that shows the status of every set and in which file it's in. So, this is not perfect, it has some issues. If you play as an argonian or khajit, you'll have bug in armors that have exposed hands/fingers. You'll definetely have some clipping if you use something like 100 Samuel + 100 Samson. The file is like a BETA version, and probably the only one to ever exist, since this is as far as my refitting knowledge goes. There is a Cut version and a Foreskin version. I guess I don't have to explain the difference between them, right? The file is hosted on Mega. This is a combination of 3 different mods, so it is a heavy file. I did not create any of this, I just refitted for SAM. All you need is already there. I think you guys won't have any problem with the download. And this is it. I hope you'll give it a try. Enjoy! 😉
  5. 1 point
    While i finishing the body tweak map, i will release this first. Legendary Seedye Tsun Armor back to SAM Light with Golden Black color. I will tweak the shiny part later to make cloth part not glossy. The refit finished.
  6. 1 point
    Oldrim is dead, it is non-stop crashing bugs etc... Pack your bags and move to Special Edition, you'll be glad you did after you get everything set up.
  7. -1 points

    Version 1.0.0

    8,234 downloads

    I have finally finished all my Male NPC High Poly Head Overhauls. There are 11 installments, consisting of around 400 male NPCs all using High Poly Head. This baby is HUGE. I have completed all the guilds, holds, cities, towns, villages, mines, inns, Sovngarde, etc. Basically, almost all men with a name. There are no bandits, guards, Forsworn, etc. Basically, any generic male. There are four main files to choose from, all of which are FOMODs. Choose from Loose Files in 4K or 1K (for those with lesser computers - you can't tell the difference that much), or BSA version in 4K or 1K (no loose files for space saving). PLEASE CHOOSE ONLY ONE FILE I created these men using Tempered Skins, so they will look best with this skin, but they look pretty good with SAM Light and SAM Light Texture Add-On too. See Images to get an idea of what you're getting. There are too many NPCs to post every picture. Some Important Things to Note: There are NO skin textures attached to this mod. That means you will have to suffer atrocious vanilla skin textures if you download. The good news is, it will accept any skin mod you wish to use. Please be aware that your NPCs will look a bit different than mine using different skin textures. I also use Silent Horizons ENB and Cathedral Weathers, so your images may look different from mine. I am using High Poly Head Version 4 and it requires Expressive Facegen Morphs and Expressive Facial Animation Male. Animations are not baked into the mod. With that said, some have used this mod without them with no problems. If you find beard clipping or weird eyes, install these mods. If not, you should be fine. Please do not ask me to change appearances or remove tattoos, change hair, or ask me to remove NPCs. I created them the way I wanted them and they stay as is. The BSA versions do NOT work with other NPC overhauls. If you use multiple male NPC overhauls, please put this one at the bottom of your load order and overwrite. If you do use other NPCs, the assets for them must be in the same order as the .esps. NPC overhauls are safe to put at the bottom of your load order and is recommended you do so. If you use mods to change male NPC body shape/size, you could possibly end up with neck seams and floating heads. It's been recently reported they work with HIMBO. Not all NPCs are young. I have tried to retain the age of most of them. No Elderly were reworked and the male orcs from the Orc holds were left off due to complications. Cicero was not overhauled (bummed). Overhauls for him have to be created in LE then converted. I don't have LE. Requirements: USSEP Expressive Facegen Morphs (soft requirement) Expressive Facial Animation Male (soft requirement) Patches: You must have the mods to use the patches My main mod page on Nexus has three patches (see optional files): Immersive College of Winterhold, Immersive Weapons and Immersive Weapons with Cutting Room Floor for Companions AI Overhaul for Pride of Skyrim Carriage and Ferry Travel Overhaul - for my Carriage Driver Replacers Credits: (Either used in mod or shown in images) USSEP Expressive Facegen Morphs Expressive Facial Animation Male High Poly Head Silent Horizons ENB Cathedral Weathers RaceMenu KS Hairdos Apachii SkyHair HG Hairdos Skin Feature Overlay Immersive Armors Apachii Divine Elegance Shiva's Clothing Replacer NordWarUA's Vanilla Armor Replacer Yyvengar Bodypaint Blanket Scarfs Simply Realistic Armor and Weapons Tempered Skins
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