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More Different Male Face + All Male Takeover 1.0.6

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19 Screenshots

About This File

Now we have All in one !

!!!Warning: I do not speak English, so I hope you can read the following!!!

警告:未经本人允许,请勿将本作品上传至3DM或是9DM,这是纯基佬MOD,上传到那里只会让你自寻其辱而已。

警告:未經本人允許,請勿將本作品上傳至3DM或是9DM,這是純基佬MOD,上傳到那裏只會讓你自尋其辱而已。

Warning: Do not upload this work to 3DM or 9DM without my permission, this is a pure gay mod, uploading it there will only make you humiliate yourself.

cooltext347033181137903.png

BOS,settler,Good neighbors,Diamond City. raiders,gunner ,Scavenger,Bunker Hill, Vault 81, Diamond City, Far Harbor(Far Harbor settler,all unnamed female),Nuka World all females changed to males,The standalone version needs NewGunnerFace, because they share the head part, AIO version does not need anything)1.0.4contains everything,you just only need AIO version


1, I made a lot of distinctive faces for all the factions in the game (no MM and RR).
2, All NPCs have been tested rigorously to make sure there will not be any problems.

CW Male settlers:100 new face(Block all female, leaving only 4 to work) 

FH Male settlers:70 new face(Block all female, leaving only 4 to work,and All generic names female,fisherwomen, All female who can almost replace converted to male) 

The Pack:50 new face(Some female are included because I find them Very cool, if you don't like them, please disable the female in your outpost)

The Operators:50 new face(Some female are included because I find them Very cool, if you don't like them, please disable the female in your outpost)There is a mistake in the description of the picture below, I wrote Disciples

Raiders:140 new face(and All generic names female converted to male,Vanilla female raiders replaced with men)

Gunner:100 new face(Vanilla female gunner replaced with men)

Bos:60 new face(and All generic names BOS female converted to male,Caravan Guard change to male )

Trapper:80 new face

Triggermen:30 new face(They are not common, so don't want to add too much new face)

______________________________________________________________________________

______________________________________________________________________________

cooltext347033466341272.png

There is one thing I must clarify, BODYGEN's ini configuration file, part of the spelling is muscular, part of the spelling is muscluar, I explain how it is.
English is not my native language, that is just my spelling mistake a year ago, so I simply in the BODYGEN template file, the corresponding name changed to the same misspelling as this, so the misspelling does not mean that the mod has a mistake, because it corresponds to the name of the template data file is also this misspelling, this is my deliberate mistake on the wrong just (the same name will not be wrong, spell It's just a recognition marker).
You can check your f4ee file, there is no error message

https://imgur.com/a/wkucfIO

All male leveled list has been incorporated into all mod.

All new face,All Bodygen overlays have been made.

70% of the men have new hairstyles, new beards.

A small number of men's face data from other MOD, thanks to the author's selfless dedication


1, Mom will no longer worry that I can't find a new man (LOL).
2, After installation, you can see a lot of new face men and will not see any female enemies.
3, All generic names of Scavenger female,BOS female, Raider female, Gunner female, Far Harbor generic name female, Diamond City female, Good Neighbor female, Nuka World female, Captive, now is all replaced with male.

In other words, you not only can see more different men, but also can say goodbye to all women forever!
(Note: I kept 4 Commonwealth female settlers and 5 Far Harbor female settlers because I think that women should go to work, to caravan, to guard, to take care of Brahmins, and men should enjoy life and loiter)

(I didn't make a new face for Disciples because I couldn't see their damn faces at all)

I know some people are asking if NPCs will have facial distortion bugs, and I want to say that absolutely not, every female to male NPC, facegen I have redone, facial data will not have any problems, and I will not tolerate similar problems.
So, rest assured that no female to male NPC has facial bugs, and you will even see many new faces, which I hope you enjoy.

 

______________________________________________________________________________

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cooltext347032467254782.png

Special Thanks.

thanks Ulfberto Help me translate into English, because I use Chinese and my English is terrible.

Thanks g12 for the great work, so these men don't have to worry about not having clothes to wear.

______________________________________________________________________________

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cooltext347033838835830.png

Atomic muscle and all its requirements:

 

Important note:

Please put MOSTLY MALE.esp at the bottom of the list on the right side of MO2

 

______________________________________________________________________________

______________________________________________________________________________

Strongly recommended.

g12's beautiful clothing:

 

 

 

 

 


What's New in Version 1.0.6   See changelog

Released

-----------1.0.6---------

Added workshop scripts for the following NPCs.
1, old man Stockton added workshop script
2, 4 Bunker Hill trader workers
3,The caretaker from the railroad
4, Bill Sutton (removed the hostile faction)
5, Cedric Hopton (removed from the hostile faction)
6,Merchants Leonard Moore
Added protected properties for them, they can only be killed by you, while now they can become a real settlers
You can do that for old man Stockton and 4 Bunker Hill trader workers.
1, enter workshop mode, click on them, click R, move, finish.
It is not recommended to move the old man Stockton, 4 Bunker Hill trader workers to any place other than Bunker Hill.
2, For Bill Sutton you can do this: after you take over Warwick homestead, he will disappear, you can do this.
prid 00019016
disable
enable
moveto player

3,For Caretaker ,you can do this :

prid when you finished Mercer Safehouse quest,enter workshop mode, click on Caretaker, click R, move, finish.

4,For merchants Leonard Moore ,you can do this (I want to find a home for him):

prid 001E8113

moveto player

enter workshop mode, click on him, click R, move, finish.

You can assign him to help you sell garbage

 

-----------1.0.5---------

Greentop Nursery, Nordhagen Beach, Oberland station, Tenpines Bluff, all female converted to male, BODYGEN has been covered (by the way, Tenpines Bluff conversion NPC in your first quest of MM, will be lost voice, this is because the lack of male voice version of this quest dialogue, which will not affect your game process).

-----------1.0.4---------

1,Spent a whole day redesigning the face stats of every female to male NPC and now they are better looking and more distinctive (including power armor NPCs changed too).Please refer to the picture

2,The standalone version is no longer supported, as AIO is already perfect.

3,Install the mod directly, then replace the old version to complete the upgrade.

4,please wait for ulfberto's Atomic Muscle update to thoroughly support my mod. I have given him the female to male BODYGEN data, waiting for him to update the atomic muscles, then you can have all the female to male BODYGEN.
Because Atomic Muscle is Ulfberto's work, I can't just modify someone else's work and make it public.

-----------1.0.3---------

Fix all in one version bodygen folder naming error, too many things, forgot to change, sorry, please install and replace directly

-----------1.0.2---------

1,Newly launched all-in-one

2,If you want, just install ALL IN ONE and you're done!Contains all new faces, all new hairstyles, new beards, new factions, new men, all females to males, all in AIO

3,If you want to install AIO, you can just delete the previous mod and install AIO, I didn't change any FORM ID, so it's completely safe to delete.

-----------1.0.1----------

PLS delete your "Newhair.esp "!No longer needed at 1.0.1!!

1,Fixed the strange master file needed for two mods (it was too cold, my hand shook a bit, so I got it wrong)

2,Vault 81, good neighbors, all females changed to males

3,Removed newhair.esp as a predecessor file and incorporated it into the mod as a head part.

4,Bunker Hill, caravan merchants, all the magnetism of Diamond City, all converted to males.

5,I am very sorry,that I tried various methods and could not convert these mods to ESL because these mods have a large number of data entries. Even the ESL tagged ESPs cannot be converted.
I would be happy to next fuse these mods into a whole for those who need it.

Update method.
Just install and replace directly, remember to delete newhair.esp

It is completely safe to update MOD and delete newhair in the game, because there is no script.

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Yeah, the gunner and trapper esp files require "A Lot More Settlers". The other esps are working perfectly. ☺️

One suggestion is that if you could add esl flag to them (I already have done that in my end without any problem), it would be much more perfect. I am almost near my 255 esp slots limit 😏

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12 hours ago, OrcDorc said:

It works amazing, but it seems it also needs "A Lot More Settlers" because the esps mark it as a required master.

I will check

9 hours ago, g12 said:

Yeah, the gunner and trapper esp files require "A Lot More Settlers". The other esps are working perfectly. ☺️

One suggestion is that if you could add esl flag to them (I already have done that in my end without any problem), it would be much more perfect. I am almost near my 255 esp slots limit 😏

I will check

The file contains too much NPC data and cannot be compressed,i'll try 😷

17 hours ago, OrcDorc said:

It works amazing, but it seems it also needs "A Lot More Settlers" because the esps mark it as a required master.

Already fixed

15 hours ago, g12 said:

Yeah, the gunner and trapper esp files require "A Lot More Settlers". The other esps are working perfectly. ☺️

One suggestion is that if you could add esl flag to them (I already have done that in my end without any problem), it would be much more perfect. I am almost near my 255 esp slots limit 😏

Already fixed, wait for me to do a all in one, so you can use it normally, love you

Edited by love7732851
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9 hours ago, love7732851 said:

I will check

I will check

The file contains too much NPC data and cannot be compressed,i'll try 😷

Already fixed

Already fixed, wait for me to do a all in one, so you can use it normally, love you

Has the AIO version been uploaded? I am still seeing the seperate files. 

For recompacting the Forms, I am using FO4Edit, through which it requires just one-click. :/

Edited by g12

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2 hours ago, g12 said:

Has the AIO version been uploaded? I am still seeing the seperate files. 

For recompacting the Forms, I am using FO4Edit, through which it requires just one-click. :/

I used edit and CK, neither of which could be converted to esl, or to esp with esl tags
aio is still doing, just two days can take out,It won't take too much time, I just need to merge it, I may also need to change the form ID to avoid the strange master file, if so, then modify the FORM ID of BODYGEN can😘

Edited by love7732851
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Great job, thank you ! I have a question though : do we still need the original Male Take Over mod  at https://www.loverslab.com/files/file/2738-mto-male-take-over/ which has not been updated for years and is pretty bugged (some modules crash the game and the conversion of females to male NPCs gives distorted faces). If not, I'd rather switch to this mod that seems to do the same without the bugs 😊

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10 minutes ago, yapi75 said:

Great job, thank you ! I have a question though : do we still need the original Male Take Over mod  at https://www.loverslab.com/files/file/2738-mto-male-take-over/ which has not been updated for years and is pretty bugged (some modules crash the game and the conversion of females to male NPCs gives distorted faces). If not, I'd rather switch to this mod that seems to do the same without the bugs 😊

Hello, my English is not good, I hope you can read
This mod is different from that one, I have used that one, there are many bugs, such as gender conversion of NPCs will cause facial distortion, because the original author did not modify the facegen data, only changed the gender, which is caused by the lazy mod author
I have changed the facial data of every gender-switched NPC.
You will not encounter any of the distorted faces
Even many gender-switched NPCs, the face is unique, I hope you like it, thanks!

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Many thanks for your prompt reply ! So I can safely uninstall MTO and install your mod instead right ? There are two esps : MaleFaceAllInOne and MaleFaceAllInOne-MostlyMales. Do I need to select both ?

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9 minutes ago, yapi75 said:

Many thanks for your prompt reply ! So I can safely uninstall MTO and install your mod instead right ? There are two esps : MaleFaceAllInOne and MaleFaceAllInOne-MostlyMales. Do I need to select both ?

yes ,both .MaleFaceAllInOne-MostlyMales is to counter Besaida's strange refreshing mechanics. Because I've found that most of the settlers, whether recruited or placeatme respawn, will be women, and no matter how many men there are in the level list, there will always be a 50/50 chance of a woman.
I was tired of this problem.
So I made this patch, this patch can make recruiting settlers, placeatme respawn settlers, 90% are men (because I keep 5 women, women should go to manual labor), without this patch, even if there are only 5 women, recruiting or placeatme respawn settlers, almost all will be women, I hate this practice of Besaida.

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34 minutes ago, love7732851 said:

yes ,both .MaleFaceAllInOne-MostlyMales is to counter Besaida's strange refreshing mechanics. Because I've found that most of the settlers, whether recruited or placeatme respawn, will be women, and no matter how many men there are in the level list, there will always be a 50/50 chance of a woman.
I was tired of this problem.
So I made this patch, this patch can make recruiting settlers, placeatme respawn settlers, 90% are men (because I keep 5 women, women should go to manual labor), without this patch, even if there are only 5 women, recruiting or placeatme respawn settlers, almost all will be women, I hate this practice of Besaida.

OK thank you so much 👌

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Hello!
Is there a bug in your MaleFaceAllInOne name of BodyGen?
\Data\F4SE\plugins\F4EE\BodyGen\GunnerFace.esp\
Isn't it usually named after the plugin?
\Data\F4SE\plugins\F4EE\BodyGen\MaleFaceAllInOne.esp\

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2 hours ago, good0593 said:

Hello!
Is there a bug in your MaleFaceAllInOne name of BodyGen?
\Data\F4SE\plugins\F4EE\BodyGen\GunnerFace.esp\
Isn't it usually named after the plugin?
\Data\F4SE\plugins\F4EE\BodyGen\MaleFaceAllInOne.esp\

Too many things to do, so I forgot to change the folder name, thank you for the reminder, it has been fixed

On 12/3/2022 at 8:47 PM, g12 said:

Has the AIO version been uploaded? I am still seeing the seperate files. 

For recompacting the Forms, I am using FO4Edit, through which it requires just one-click. :/

Now have AIO,enjoy

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So far so good, much better than MTO 😊 but I stumbled across a dead scavenger in Lexington who had a male face and a female body. Probably because you did not make Bodygen for all females converted to male NPCs ?

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7 minutes ago, yapi75 said:

So far so good, much better than MTO 😊 but I stumbled across a dead scavenger in Lexington who had a male face and a female body. Probably because you did not make Bodygen for all females converted to male NPCs ?

I just uploaded the most perfect version, please update, I've been doing this all day, I'm so tired, I need a break, I'm dying of exhaustion/(ㄒoㄒ)/~~

9 minutes ago, yapi75 said:

So far so good, much better than MTO 😊 but I stumbled across a dead scavenger in Lexington who had a male face and a female body. Probably because you did not make Bodygen for all females converted to male NPCs ?

NPCs that are hard to meet, such as the very few scavengers, are not perfect because I don't want to spend too much spirit on them, so please ignore them and go find other men, men who are more worthy of you. But please don't try to seduce maxson, because he is my man   O(∩_∩)O

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2 minutes ago, love7732851 said:

I just uploaded the most perfect version, please update, I've been doing this all day, I'm so tired, I need a break, I'm dying of exhaustion/(ㄒoㄒ)/~~

Thank you for the update ! And please don't die, we need you 😉

23 minutes ago, love7732851 said:

I just uploaded the most perfect version, please update, I've been doing this all day, I'm so tired, I need a break, I'm dying of exhaustion/(ㄒoㄒ)/~~

NPCs that are hard to meet, such as the very few scavengers, are not perfect because I don't want to spend too much spirit on them, so please ignore them and go find other men, men who are more worthy of you. But please don't try to seduce maxson, because he is my man   O(∩_∩)O

I would not dare to seduce your man ^^ Take a break one can realize how much time and work you commited to this mod which is most appreciated 😍

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The mod is working fine, but I have a doubt, I was checking the morphs.ini and found these lines. Is this a typo or that's the actual text? Some have "muscular" (the correct word) and some others say "muscluar". Just to keep everything clear 😅

image_2022-12-06_025256887.png

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3 hours ago, OrcDorc said:

The mod is working fine, but I have a doubt, I was checking the morphs.ini and found these lines. Is this a typo or that's the actual text? Some have "muscular" (the correct word) and some others say "muscluar". Just to keep everything clear 😅

image_2022-12-06_025256887.png

English is not my native language, that was my spelling mistake, but I changed the corresponding name to the wrong one in the BODYGEN template file long ago, which is consistent with this, so there is no mistake. You can look at your f4ee folder, there is no error report prompt

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Just now, love7732851 said:

English is not my native language, that was my spelling mistake, but I changed the corresponding name to the wrong one in the BODYGEN template file long ago, which is consistent with this, so there is no mistake. You can look at your f4ee folder, there is no error report prompt

Thanks a lot for clarifying, I will forever love this mod, amazing job!

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5 minutes ago, OrcDorc said:

Thanks a lot for clarifying, I will forever love this mod, amazing job!

There is one thing I must clarify, BODYGEN's ini configuration file, part of the spelling is muscular, part of the spelling is muscluar, I explain how it is.
English is not my native language, that is just my spelling mistake a year ago, so I simply in the BODYGEN template file, the corresponding name changed to the same misspelling as this, so the misspelling does not mean that the mod has a mistake, because it corresponds to the name of the template data file is also this misspelling, this is my deliberate mistake on the wrong just (the same name will not be wrong, spell It's just a recognition marker).
You can check your f4ee file, there is no error message

pls dont Please do not change the incorrect spelling yourself, as this will cause them to have a different name than the template file, bodygen will fail

happy gaming.

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