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Far Harbor Skimpy Outfits Replacer and Standalone 1.4.0

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21 Screenshots

About This File

Description

This mod replaces all the clothings and armors (torso parts) in Far Harbor with skimpy versions or adds the standalone skimpy versions to Chem Station lists. 

Requirements

  1. Atomic Muscle 2.0+ by Ulfberto: Link
  2. Far Harbor DLC

Installation

Install this mod by mod manager. During FOMOD installation, choose either replacer version or standalone version, or even both.

The esps in this mod are esl-flagged. 

BodySlide files are uploaded as a seperate file and only download it if you need. 

Main Contents

Replacer Version: All the armors (torso) and clothings in Far Harbor DLC are replaced with skimpy versions. 

Standalone Version: Add the skimpy version of all the armors (torso) and clothings in Far Harbor DLC into Chem Station crafting lists. They have their names starting with "Skimpy" to differentiate from vanilla ones. 

Optional Contents in FOMOD

  • Standalone Version - Leveled List Injection: Requires my Leveled List Injection Core File. This file injects standalone version outfits into basegame leveled lists. The armors will appear as basegame counterparts, and some clothings are injected into leveled lists of Raider, Container, Settler, Resident, Wastelander and Vendor. 
  • Compatibility patches for Marine Armor Paints Pack for both replacer and standalone versions.  I also included one small fix to that mod. 
  • For ECO users, I also provide the additional patches dedicated for Marine Armor Paints Pack with improved naming rules, so that colorswaps will show up in the names dynamically. 

Get in Game

Only available if you install Standalone Version: 

  1. Chem Station under "(Atomic Muscle) Far Harbor Skimpy Outfits". 
  2. Type in console "Help Harbor 4 FLST". Then there will be some Form ID lists for you to quickly add all the outfits into your inventory. 
  3. Use the optional leveled list injection file. 

Redundant Mods

  • Marine Wet suit Material Fix by dpillari. The material fixes are included in my mod. Otherwise it requires too much work to maintain the compatibility patches between different material files. Credit to dpillari. 
  • Marine Combat Armor Material Fix by dpillari. The material fixes are included in my mod. Otherwise it requires too much work to maintain the compatibility patches between different material files. Credit to dpillari. 
  • Glowing Children of Atom Armor by mm137. The material and textures are included in my mod. Otherwise it requires too much work to maintain the compatibility patches between different material files. Credit to mm137. 
  • Concealed Armor for Far Harbor and Nuka World DLC by modman31. 
  • Any mod which simply adds legendary attach point or railroad weave attach point to the clothings in Far Harbor DLC. 

Compatiblity

  1. Compatible with Equipment and Crafting Overhaul - Redux and New Equipment Overhaul. Make sure to put my Replacer esp after Dank_ArmorOverrides.esp if you are using it. For Standalone, the load order doesn't matter. 
  2. Not compatible with Honest Abe's Armor Series CBBE. But it can be solved by creating a patch in FO4Edit. 
  3. Fully compatible with all the DLC texture mods. 
  4. Should be compatible with Fallout Lunar Overhaul, AWCKR, AE or Horizon. 

Notes

  1. Hunter Coat and Chaser Uniform might have clippings when crouching, running or aiming. I tried my best to do the weight paint of the coat but the result is still not ideal. 

Credits

  1. Ulfberto for Atomic Muscle and refits for Far Harbor DLC
  2. AbeLincoln55 for Marine Armor Torso and Trapper Armor Torso
  3. Sit for inspiring me to do this mod (After seeing his Tactical Wetsuit mod) 
  4. Bethesda for the game
  5. Material Editor for editing BGSM files
  6. Blender and Pynifly plugin for modifying models and UV maps
  7. FO4 Edit for creating esp files
  8. Bodyslide and Outfit Studio for generating morphs and building nifs
  9. Photoshop for processing dds files

Mods Used in Screenshots

  1. Reactor ENB by Sevenence
  2. Ulfberth's Looksmenu Presets by Ulfberto
  3. Sporty Sweat Overlay for Atomic Muscle by me
  4. Enhanced Vanilla Armor and Clothing - EVAC by DoubleYouC
  5. Screen Archer Menu by maximusmaxy

Permission

The Marine Armor Torso and Trapper Armor Torso are edited from Abe's mod, so you should credit Abe as well if you use them. What I did is in spoiler: 

Spoiler

C1.thumb.png.f95c7b9e2eb592aedbb14013cdeb9aff.png

C2.thumb.png.5a9c0dc2d78f1c3ecbbe58b8b9cbe5af.png

You have permission to do anything with this mod as long as within VectorPlexus website or Ulf's discord, and you must credit AbeLincoln55 in the first place. 

Support

In case you want to support me 😉Kofi


What's New in Version 1.4.0   See changelog

Released

New:

  • Added skimpy version for "Trapper Leathers" with standalone textures. In vanilla it uses the same model and textures as that of "Raider Leathers". 
  • Added skimpy version for "High Confessor's Robes". 
  • Added skimpy version for "Robes of Atom's Devoted". 
  • Incoporated some material fixes mods from Nexus into this one. Otherwise it would be a nightmare to do compatibility patches for different material files. (Details in Description). 
  • If you use "Marine Armor Paint Pack", now the new paints will spawn randomly in the world as they are supposed to (Except for CoA variant). 

Fixes: 

  • Improved meshes of "Marine Wetsuit" and "Chaser Uniform". 
  • Forwarded minor fixes from "NEO" of "Marine Armor". 
  • Fixed patches for "Marine Armor Paint Pack" which might overwrite the correct INNR. 
  • Like 9
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User Feedback

Recommended Comments

Wow! This is amazing! Thank you so much ^^

Will they work in Point Lookout mod? I think this mod add its own outfits which conflicts with AM and your mods.

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1 minute ago, Demon's Boyfriend said:

Wow! This is amazing! Thank you so much ^^

Will they work in Point Lookout mod? I think this mod add its own outfits which conflicts with AM and your mods.

All my mods can be used with Point Lookout for sure. 

The outfits added by Point Lookout needs to be refitted for Atomic Muscle. This is the only thing which can be considered “conflict” with Atomic Muscle. 

Maybe I will do a refit for Point Lookout (Currently I don’t play Point Lookout due to many bug reports).

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6 minutes ago, DarkAngel2000 said:

You're doing a gods work <3 are you planning to do vanilla and nuka world outfits too ?

Yes they are planned. I will do robot DLC and vanilla armors first. Nuka world will be the last. 

Vanilla outfits can be found here: I will do a update these days to vanilla outfit skimpy mod though. 

 

 

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This is wonderful news ! Looking forward to seeing your versions of vanilla & DLC armors (hopefully even Point Lookout that I'm playing right now without any bug so far) . Can't get enough of your outfits 😍

Edited by yapi75
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3 minutes ago, yapi75 said:

This is wonderful news ! Looking forward for your versions of vanilla & DLC armors (hopefully even Point Lookout that I'm playing right now without any bug so far) . Can't get enough of your outfits 😍

😄Vanilla outfits and armors are almost done. I have remade a completely new version of vanilla outfits skimpy (no requirements). So might need some time to do a test before publishing. Then after Nuka World, maybe I will do Point Lookout outfit refits.

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14 minutes ago, g12 said:

😄Vanilla outfits and armors are almost done. I have remade a completely new version of vanilla outfits skimpy (no requirements). So might need some time to do a test before publishing. Then after Nuka World, maybe I will do Point Lookout outfit refits.

Take as much time as you need g12 ! You're the god of FO4 male outfits lovers 💖

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