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Schlong of Sam Light SE Cocks Update 1.0.5

   (3 reviews)

1 Screenshot

About This File

Schlongs.thumb.jpg.76c6e4952b72516f55fb4c86e07434ed.jpg

Problem

  • The SOS + SAM HDT-SMP schlongs on SkyrimSE didnt have working collisions for me, the balls flew around a lot, through the thighs, penis, etcetera, nothing collided as it should.
  • There was only one schlong type in cut/uncut
  • The conflicts (for me at least) were causing HDT problems and gave me the twitchy body parts bug.

Solutions & Additions Done

  • Made this patch for the existing SavrenX continuation mod to fix some things and add more, eventually we might merge these for easier installation.
  • I investigated the HDT-SMP xml files and setup, found & fixed things until balls were behaiving. Bonus was fixing all that all the twitching body parts issues went away. 😃
  • Recreated Muscular Schlong in High poly
  • Recreated a Cut schlong type that looks circumcised & has no foreskin mesh.
  • Theres now 3 Schlong types Regular, Muscular, Cut (more to come), all schlongs are the High Poly based version now.
  • Added Support for SAM Morphs for Racemenu mod
  • Regular And Muscular Schlongs have retractable foreskin.
  • Added updated HDT capable underwear - visible with some revealing armors, & if using no-shlong option on character or npc.
  • Added optional patch for esl flagged schlong plugin esp's, its in downloads, it will have same version number as release it goes with in its file name.

__________________________________________________________________________________________________________________________________________________________________

Info Update

Ive been investigating and learning HDT & its aspects, as well as animations, and even the SAM hdt anus mesh lol, I have more learning to go, but things are progressing nicely to be able to add the full feature-set of working body collisions including anus/throat/schlong , with dynamic schlong floppiness, auto retracting foreskin for schlongs that have em, & potentially also custom beast race plus werewolf retractable & sheathed schlongs.

I still need to test a ton and tweak but the next update here will include the following.

  1. Update to the muscular schlong's mesh shape, I think I made it a bit too muscular and texture stretched too much, so thats fixed
  2. I will add some new updated xml for collisions including a schlong xml
  3. Add new version of each schlong mesh, all of which now include a new virtualPenis(simplified collision mesh).

Most likely updates after that

  • Add version utilizing classic texture arrangement with schlongs having their own texture outside of the body texture.
  • I will keep working on getting functional HDT Anus & Throat into the SAM & HIMBO HDT body meshes, and more floppyness for the schlongs when flaccid.
  • For more see Future Tweaks & Additions section lower on this page.

Install Instructions

  1. You need to follow the main mods install instructions before you use this mod to patch theirs. (This is at least until we merge all these, or a new SAM is released.)
  2. Load my mod after SavrenX Schlong of SAM Light SE - Continuation.
  3. Modify from SavrenX Schlong of SAM Light SE - Continuation listed in step 1
    • delete their sos schlongs from mesh directory in their mod
    • delete their schlong esp's SOS - SAM Light Cut Addon.esp and SOS - SAM Light Uncut Addon.esp, since they're named differently than the ones I provide.
    • ? I may merge these together for a future release to remove all these steps ?
  4. If you want there are Optional eslsified schlong plugins in the downloads here now.
    • The esp's will no longer count against basic load order plugin limit (I think it requires new game) let me know how it works for you.
    • I am going to be adding more schlongs so this is great news!
  5. Theres a new version of HDT-SMP thats faster, its recommended, you dont need its xml config files for SAM to work, but if you install them from its FOMOD, be sure its DefaultBBPs.xml is deleted/hidden or doesnt overwrite the SAM one provided here.

Known Issues

  1. SAM MORPHS
    • When using SAM Morphs for Racemenu mod, the PenisSize, PenisTaper, ScrotumSize did not work for me (even though I added in the morphs in bodyslide), however those three right below it do work, they're named similarly, PenisSize 2, PenisTaper 2, ScrotumSize 2, you can also use the other menu labeled Genitals thats provided by SOS to tweak the schlong.
  2. FORESKIN HIDE
    • When using SAM Morphs for Racemenu mod, the Foreskinhide setting does indeed work, but not instantly, after sliding it on/off you have to move Samson/Samuel left/right a touch to trigger the update, not sure if this is my mod or just a skyrim issue, either way, it works and thats what counts, if thats fixable I will do that in a future version.
  3. PUBIC TEXTURES
    • Im not happy with textures of the pubic hair zoomed up close, maybe only solvable by going back to the old way of schlong textures separate from the body texture? I will try some UV tweaks, but if that doesnt work, then I will make schlongs have independent textures again like original SAM & SOS did.

Notes & Tips

  • MUSCLE DEFINITION
    • For different very smooth to muscular definition (based on body size slider thus distributed automatically by game) I recommend Sandow PP Ripped Bodies SAM edition. This allows for a lot of variation(see in my screenshot), by combining this with SAM morphs for racemenu mod you can make several stages of smooth to super muscularly defined twinks, beefcakes, or chubby buddies, tweak to your hearts content. :)
  • SCHLONGS
    • You dont have to enable all schlong esps if you dont want, with the SAM Morphs for Racemenu mod you can make a lot of variations with just the one Vector Regular schlong, however, the additional esp's do allow for easy automatic distribution & tweaking via the SOS api.
  • WEREWOLF
  • IF YOU USE CBPC
    • Use other mod on VectorPlexus made for that, these configs here are made for HDT-SMP not CBPC.
  • TEXTURES
    • these are made to work with SAM Light Texture Add-on just like the mods its patching. If you use with SAM Morphs for Racemenu mod it provides menus to change textures, for different hair levels, and the normal map & textures per NPC live in game, if you follow the naming conventions & instructions in their install guide its easy to get working.
  • FOR SKYRIM LE
    • You dont need this mod, go download the original SAM mod here on VP, its for LE and has all SAM features, im unsure of the way to do HDT on that version, but im certain its been done, instructions are there on its page, or here on the website somewhere.

Future Tweaks & Additions

  • Maybe add enhanced pubic hair mesh + overlays?.
  • Add FOMOD installer for merging things into easy installation with choices.
  • There needs to be a SAM HDT Anus & Throat addition at some point right? 😄🍑
  • Add other schlongs if they're out there, & we're allowed to post them here, also make new ones.
  • Im investigating the sheathing schlongs from Bad Dog Hoodies, I think doing it a different way may be possible thats simpler by animating, rather than 4 mesh swap per peen like he has.
  • Make a new mod that uses separate textures for schlongs, as it is now, they're contained in the body texture, and are slightly blurry compared to the body, I will leave this version up for those who want to do it this way though.
  • Write a script that detects state of schlong and swaps hdt xml settings between more firm when boner, and really floppy when flaccid.
    • the same script should be able to retract foreskin when boner too.

NOTICE: This is Vector Plexus Exclusive, Do not upload these anywhere, its permissions are for here only. Thanks! 💚


Credits & Thanks

  • KouLeifoh for the many SAM updates we all need and love! His HDT XML files are the ones used, his high poly conversion of SAM mesh, his texture pack, & many more essentials.
  • HIMBO builder Kreis for inspiration on how HDT-SMP is working & ways to setup things for Skyrim SE/AE that helped me a lot!
  • SavrenX for the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1
  • Kija for SavrenX Schlong of SAM Light SE - Continuation which was my inspiration to make this mod
  • VectorPlexus for the original SAM (Shape Atlas for Men).
  • VectorPlexus, Smurf, & b3lisario for the original SOS (Schlongs of Skyrim).

What's New in Version 1.0.5   See changelog

Released

  1. Redid Muscular Schlong to be High Poly like the other two types are, based off Kou's Highpoly version of VectorPlexus schlong.
  2. Added Optional eslsified schlong plugins
    • The esp's will no longer count against basic load order plugin limit (I think it requires new game) let me know how it works for you.
    • I am going to be adding more schlongs so this is great news!
  3. Redid all Shlongs one last time to make sure everything would be most compatible with SAM morphs etcetera.
  4. Reverted UV tweaks to old SAM light set, for those using SAM Light Texture setup that contains schlong in the body texture, helps to reduce pubic hair stretching as best can be with those textures.
    NOTE: I will make different version of this mod for those who use separate textures for schlongs like in LE SAM/SOS did.
  • Like 16
  • 🍑 1
  • 🍆 by Kazu 3
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  • Thanks! 2
  • Thumbs up 3



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2 minutes ago, nacho68 said:

Followed your instructions, but only got down to a bikini. Did I miss something?

You have to follow the instructions of the mod this one is patching, either SavrenX Schlong of SAM Light wHDT Patch or SavrenX Schlong of SAM Light SE - Continuation which ever you use.

Several people had the same issue as you there, you can see in the comments,  they sorted it out in different ways depending on their issue.

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So I think i did the steps you said, but only the uncut schlong works properly; the others have a seam around the balls and pubic area. Also while moving around, I still see the issue with penis flying through the balls. I also notice this overwrited HDT BBB for sam light.. not sure if that is an issue or not

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13 minutes ago, Vidar the Iced-Eyes said:

So I think i did the steps you said, but only the uncut schlong works properly; the others have a seam around the balls and pubic area. Also while moving around, I still see the issue with penis flying through the balls. I also notice this overwrited HDT BBB for sam light.. not sure if that is an issue or not

This needs to load below the mods its patching, and those have to load below HDTBBB for sam light mod you mentioned.

Also the mods this is patching use sam light texture addon where the schlong texture is in the body texture, thats what these are mapped to, so perhaps thats causing your texture issue?

Its possible I uploaded the wrong file lol, I will check now, i had some things I needed to remove and changed the file, maybe the wrong one was uploaded 😬

Edited by infiniteone

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4 minutes ago, infiniteone said:

This needs to load below the mods its patching, and those have to load below HDTBBB for sam light mod you mentioned.

Also the mods this is patching use sam light texture addon where the schlong texture is in the body texture, thats what these are mapped to, so perhaps thats causing your texture issue?

ok, im using the Continuation schlong, it overwrites HDT bbb mod like you said. And your mod overwrites both of those. I tried deleting the mesh files (malegenitals_0, malegenitals_1) in the folder meshes/actors/character/characterassets/SOS/SAM Light Cut as you instructed, but that didn't seem to effect anything either way; were those the correct files? I also deleted SAM light cut.esp, which when i load in-game it prompts an error message, but im sure thats no big deal

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9 minutes ago, Vidar the Iced-Eyes said:

ok, im using the Continuation schlong, it overwrites HDT bbb mod like you said. And your mod overwrites both of those. I tried deleting the mesh files (malegenitals_0, malegenitals_1) in the folder meshes/actors/character/characterassets/SOS/SAM Light Cut as you instructed, but that didn't seem to effect anything either way; were those the correct files? I also deleted SAM light cut.esp, which when i load in-game it prompts an error message, but im sure thats no big deal

I checked and i had to use the reset feature in SAM mcm menu, I guess because i used the same names on those two? Not sure yet, but I will reupload a new version shortly, I may need to run thru nif optimizer, since it seems even though they load for me, the schlongs take a few seconds to load, and that is odd. Could be I left them with LE formatting on accident.

Edit: Thanks so much for letting me know! :)  Hopefully I will have it fixed soon so its faster. I wonder if I should just change the names too, so it doesnt need a reset in the MCM

Edited by infiniteone

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Rearraigned the order now I have a schlonge! Now if only could get everyone else neeked it would be a party? Since Nexus mod of new nude order no longer works. Thanks for the tidbit on order!

 

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3 minutes ago, infiniteone said:

I checked and i had to use the reset feature in SAM mcm menu, I guess because i used the same names on those two? Not sure yet, but I will reupload a new version shortly, I may need to run thru nif optimizer, since it seems even though they load for me, the schlongs take a few seconds to load, and that is odd. Could be I left them with LE formatting on accident.

Edit: Thanks so much for letting me know! :)  Hopefully I will have it fixed soon so its faster. I wonder if I should just change the names too, so it doesnt need a reset in the MCM

I figured it had something to do with deleting the wrong stuff but perhaps not lol. Also, I have SOS mcm, and change the schlongs through there.. does this add SAMs mcm? I'll have to double check

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15 minutes ago, Vidar the Iced-Eyes said:

I figured it had something to do with deleting the wrong stuff but perhaps not lol. Also, I have SOS mcm, and change the schlongs through there.. does this add SAMs mcm? I'll have to double check

Sorry I meant to say the SOS mcm, it has a reset on the main settings tab.

I think because the other mod was installed first and ran it then saved, sos needed a reset since the two of those schlongs had the same name, on a new game it didnt do that so I didnt notice before.

EDIT: Ok that was all true lol, better to rename them since it forces a restart of SOS, also needed to run thru niff optimizer so they load faster.
thanks again for letting me know, will upload a new version in a few minutes.

27 minutes ago, Vidar the Iced-Eyes said:

I figured it had something to do with deleting the wrong stuff but perhaps not lol. Also, I have SOS mcm, and change the schlongs through there.. does this add SAMs mcm? I'll have to double check

Ok I have uploaded a new version, should fix those issues.  Thanks again, I really appreciate you reporting that so quickly so I could fix it quickly.

Edited by infiniteone

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50 minutes ago, infiniteone said:

Sorry I meant to say the SOS mcm, it has a reset on the main settings tab.

I think because the other mod was installed first and ran it then saved, sos needed a reset since the two of those schlongs had the same name, on a new game it didnt do that so I didnt notice before.

EDIT: Ok that was all true lol, better to rename them since it forces a restart of SOS, also needed to run thru niff optimizer so they load faster.
thanks again for letting me know, will upload a new version in a few minutes.

Ok I have uploaded a new version, should fix those issues.  Thanks again, I really appreciate you reporting that so quickly so I could fix it quickly.

No problem, so the seam issue is gone, however the schlong still clips with the balls :/ at least for me

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7 hours ago, Vidar the Iced-Eyes said:

No problem, so the seam issue is gone, however the schlong still clips with the balls :/ at least for me

Thats odd, I cant get them to clip like that, its the whole reason I made this lol.

Do you have 60fps? Are you using the newer Faster HDT-SMP dll? Did you make sure to hide its defaultBBPs.xml if you installed the config files from its fomod?
https://www.nexusmods.com/skyrimspecialedition/mods/57339

Ill see if I can find a copy of the olde HDT-SMP to test with, the newer one I linked above is highly recommended by most to use that as its much faster. Especially, if player & npc's have hairs, capes, clothing all HDT it can lag your system without the new changes they've brought in.

EDIT:  I just tested with an older version of HDT-SMP and everything still worked fine for me, no clipping, so thats not the issue. :man_shrugging: Must be something else in your setup causing issues.

Which of the SavrenX Schlong of SAM linked in description are you using? The newer one or older?

Edited by infiniteone

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6 hours ago, infiniteone said:

Thats odd, I cant get them to clip like that, its the whole reason I made this lol.

Do you have 60fps? Are you using the newer Faster HDT-SMP dll? Did you make sure to hide its defaultBBPs.xml if you installed the config files from its fomod?
https://www.nexusmods.com/skyrimspecialedition/mods/57339

Ill see if I can find a copy of the olde HDT-SMP to test with, the newer one I linked above is highly recommended by most to use that as its much faster. Especially, if player & npc's have hairs, capes, clothing all HDT it can lag your system without the new changes they've brought in.

EDIT:  I just tested with an older version of HDT-SMP and everything still worked fine for me, no clipping, so thats not the issue. :man_shrugging: Must be something else in your setup causing issues.

Which of the SavrenX Schlong of SAM linked in description are you using? The newer one or older?

Im using the newest schlong continuation. And i use faster HDT with AVX, and CBPC schlong physics for sam. 

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1 hour ago, Vidar the Iced-Eyes said:

Im using the newest schlong continuation. And i use faster HDT with AVX, and CBPC schlong physics for sam. 

Well thats your problem. CBPC is a different mod than HDT-SMP, there is another floppy schlong mod here made for that mod though.  This one here and the mods it patches are not made for CBPC, but it may be changable, if you want to try, seems like the other floppy schlong mod did so already. I tested that, but do not like CBPC, it seems overkill and not as useful as HDT-SMP for my taste.

If you use HDT-SMP at the same time as CBPC, it requires a blank defaultBBPs.xml to disable HDT-SMP, which will remove everything my mod does lol, & they can conflict still, causing physics issues, like twitching body parts and such.

Here is the link to that mod if you're a CBPC user.

 

Edited by infiniteone

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18 minutes ago, todd404 said:

i did get it to work after the better part of a day , this is for those lost like i was and where the instructions where vague (not a dig at mod author as this is very  promising) yes you delete  delete their (sam light cut &uncut )schlongs from mesh directory, and their schlong esp's this is in 01 and 02 file of SavrenX Schlong of SAM Light SE - Continuation , then run this mod threw your mod manager you may have to disable the sam lite cut and uncut from mcm to get the new ones to spawn on every one else    , every thing works with this mod sl aroused ,the cum shot mod , the pa mod from here, only problem is there is a gap in the Muscular addon 

You shouldnt need to disable anything in the MCM, since these new schlong esp's have unique names to those in the older mod, so SOS will automatically restart itself and reset schlongs as soon as you start a game. It is important to delete, or at least disable/hide the other mods older schlong esp's so you dont end up with way too many schlongs, and those others call a separate xml file, which I think was making some conflicts.

Can you explain what steps you took to get the gap with the Muscular schlong?

Here is mine in both 0 and 100 body size. There's no gap the whole way from 0 to 100 for me. Thanks for sharing, it will help me investigate the potential cause.

5436546546.thumb.jpg.b48608d2a0f9d7c1ab859f14425b97ad.jpg

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 this was a new save file new save file ,  when in to 7zip open archive deleted  (malegenitals_0, malegenitals_1)for (sam light cut &uncut file 01 and 02 ) along with  esp's and loaded threw vortex  , then loaded yours ,let fnis do its thing i just now when back re-did those steps mod manager kept esp plugin active in first attempt . that was my bad . still got gap 🤔 dont have cbpc , no costom presets. clean save file deleted old save files from saves folder ,  going to check load order again,  will be looking in  to this 20211231225023_1.thumb.jpg.068f0e74d714855279014a7556cfa5fa.jpg

Edited by todd404

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3 hours ago, todd404 said:

 this was a new save file new save file ,  when in to 7zip open archive deleted  (malegenitals_0, malegenitals_1)for (sam light cut &uncut file 01 and 02 ) along with  esp's and loaded threw vortex  , then loaded yours ,let fnis do its thing i just now when back re-did those steps mod manager kept esp plugin active in first attempt . that was my bad . still got gap 🤔 dont have cbpc , no costom presets. clean save file deleted old save files from saves folder ,  going to check load order again,  will be looking in  to this

I figured it out! :) Thanks so much for reporting that.
It must have been because you use
SAM Morphs for Racemenu mod?  I just tested it, and indeed, if using Samson/Samuel sliders then thats when the gap appears. The other issue is not being able to hide the foreskin, and both issues are related to me needing to use bodyslide to proper fit the schlong and create the tri morph for the sliders, all of which I had no idea how to do.  Anyhow, I got it to work now with those sliders in game, and with no gaps, I want to redo it one more time though, since that was my first time doing such a thing with bodyslide, and the pubic hair area texture is stretching a bit too much for my taste. I will do another iteration package it up and upload, and make changes to the description here asap.

Ok so for the 1.0.1 version of this mod thats up now, the muscular schlong is fine with body size 0 to 100, but doesnt support the Samson/Samuel sliders with SAM Morphs for Racemenu mod, or there will be a noticeable gap, ill upload 1.0.2 this morning some time.

Edited by infiniteone
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yes i do use sam morphs for racemenu ,

i didn't think of that  , but yes that was 100% it i disabled sam morphs no gap wish i could help with the .tri files , if it was .dds  i converted sam 3mw le textures to sam light se in gimp , i would have share it as a mod if i would not get in trouble  20211214091542_1.thumb.jpg.198518f17fa8dee8e8b855a32703734c.jpg

Edited by todd404
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8 hours ago, todd404 said:

yes i do use sam morphs for racemenu ,

i didn't think of that  , but yes that was 100% it i disabled sam morphs no gap wish i could help with the .tri files , if it was .dds  i converted sam 3mw le textures to sam light se in gimp , i would have share it as a mod if i would not get in trouble 

Its all good, your reports on the issues was very helpful for me, and once I figured out how to use bodyslide proper its moving along nicely. I got the muscular one fully fixed now, the tri files are working well for all of them, the foreskin can be hidden or revealed now too on the ones that have foreskin. Its taking me a little extra time to do the missing Smurf schlong though it should be done soon, then ill upload the new version of the mod.

I tried adding physics to the underwear, but it was a hot mess lol... I will leave that for later since really wearing the underwear is kinda pointless, if someone wants underwear on sam body they can do sam light nevernude, and just not install SOS at all, still I will sort the undies out  later for completeness though.

On 1/1/2022 at 4:25 AM, todd404 said:

yes i do use sam morphs for racemenu ,

i didn't think of that  , but yes that was 100% it i disabled sam morphs no gap wish i could help with the .tri files , if it was .dds  i converted sam 3mw le textures to sam light se in gimp , i would have share it as a mod if i would not get in trouble 

Ive uploaded the updated version now, so all the schlongs will now work with the SAM body morphs provided by SAM Morphs for Racemenu mod. :) Lots more to refine things better, but its definitely much better now, thanks again for providing your issues here so I could fix them.

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Ok I added the HDT capable underwear so the ass cheeks dont clip thru anymore & instead animate with them, even with all the SAM morphs. Its odd because these underwear go on slot 52 so it doesnt hide skin under it automatically.

Next I will try and see if UV tweaks can improve the differences between body texture and schlong texture, if that doesnt improve it enough, I will revert things back to having an independent texture for schlongs like in SkyrimLE SAM & SOS did.

Im beginning to think I should have moved the other SOS stuff into this mod, so people dont need to get the older mod and delete files, all those steps could go away completely. if I did it similar to how Kija did for her SavrenX Schlong of SAM Light SE - Continuation mod.

Sound like a good idea?

Also, i am going to dd a FOMOD, so I can add two new versions with 3d pubic hair, since those are attached to schlongs.

  1. All schlongs with 3d public hair,
  2. Include all of both types together so the game will distribute a mix of shaved & 3d public hair options
  3. Lastly the original without any 3d public hair.

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Is it normal to still get some clipping between the penis and the balls? It's more obvious when crouching.
Also, is the schlong supposed to "flop" around during movement?
It seems to have really slow, stiff movements in game. 
Could this be an installation issue?
I followed the instructions step by step, any help would be appreciated.

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On 1/4/2022 at 9:05 AM, BardBun said:

Is there a way to make this work for Legendary Edition?

Shouldnt be needed really, you can just use SAM original mod and do HDT installation per instructions. This mod is about using SOS api, MCM, scripts and all with SAM body, but SAM mod for LE already has all those things and more tailored for it too.

On 1/4/2022 at 10:19 AM, polary said:

Is it normal to still get some clipping between the penis and the balls? It's more obvious when crouching.
Also, is the schlong supposed to "flop" around during movement?
It seems to have really slow, stiff movements in game. 
Could this be an installation issue?
I followed the instructions step by step, any help would be appreciated.

There might be some merging where two shapes collide, like balls do in real life lols... but the balls shouldnt fly all the way through the schlong & ignore all collisions like they were doing before.

On the other question, I left the main schlong xml code as Kou originally did it, so it would be firm enough to do animations, that said, I am keen to write a script to detect erection state, and with that swap configs between really floppy when flacid, and firm when erect, thats going to take more investigation though.

_______________________________________________________________________________________________________________________

I've got a new update almost done, with two things. Hope to upload today sometime.

  1. I tweaked xml file to use the more subtle realistic weights so the jiggle looks a lot nicer IMO, this also helps with ass deforming underwears at the back top area.
  2. I adjusted UV on all the schlongs to make the public hair less blurry where they meet the body. Its about as good as it can get with using schlong texture on body method, later I think i may release a different version that has schlongs with independent textures, like it was traditionally in SAM & SOS.

_______________________________________________________________________________________________________________________


So after testing & discussing with others, I found the uv could only do so much to fix the public hairs texture mismatch, so I will go ahead and start the move to take schlong from body texture to put in its own file, like used to be on SAM & SOS setups for LE. Maybe later we can do some pubic hairs using racemenu overlay system as SavrenX suggested, or even perhaps a bit of mesh for the hairs, so the alphas are not all flat over the skin, basically like head hair is made lol. Personally I like light hair so im not too worried about this part, especially since we can get a nice look from the base texture alone, but I will investigate this area more for sure.

_______________________________________________________________________________________________________________________

Ok so I just noticed the muscular schlong is not using high-poly conversion, oops, so what I will do is remake the three schlong types from Kou's high poly base which already has as perfect uv's as are possible with sam-light textures method.

Once thats done, I will leave this mod as cocks update for those who want sam-light schlong on texture setup, then Ill create a separate mod which is more like SAM/SOS classic schlong method, using separate textures for schlongs, that way theres more options.

Edited by infiniteone
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17 hours ago, infiniteone said:

Shouldnt be needed really, you can just use SAM original mod and do HDT installation per instructions. This mod is about using SOS api, MCM, scripts and all with SAM body, but SAM mod for LE already has all those things and more tailored for it too.

Sorry for being a bother, but how would I install this then?

If I just use Vortex, all that happens is it tells me that it's missing the SOS Core Master.

From the original post, after installing "SavrenX Schlong of SAM Light wHDT Patch", if I understand correctly, I am to go into the meshes folder, delete the "malebody" meshes and then what comes after that?

Schlongs of Skyrim and SAM Shape Atlas For Men usually but out if you have them installed at the same time.

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8 hours ago, BardBun said:

Sorry for being a bother, but how would I install this then?

If I just use Vortex, all that happens is it tells me that it's missing the SOS Core Master.

From the original post, after installing "SavrenX Schlong of SAM Light wHDT Patch", if I understand correctly, I am to go into the meshes folder, delete the "malebody" meshes and then what comes after that?

Schlongs of Skyrim and SAM Shape Atlas For Men usually but out if you have them installed at the same time.

I mean for Skyrim LE, you can just download the original SAM mod here on VP, its for LE and has all the features, im unsure of the way to do HDT on that version, but im certain its been done and instructions are there on its page or here somewhere.  The two mods my mod here patches are made for Skryim SE SAM light, combined with SOS, but I guess you can use SAM light on LE too, im just unsure of whats different there, for one, this is based on SOS with SAM mesh, also my meshes are made for SE and wont work in LE.

On 1/4/2022 at 9:05 AM, BardBun said:

Is there a way to make this work for Legendary Edition?

Yeah, im sure someone has done HDT already for SAM LE, has to be, I remember having it back then. I bet somewhere in SAM mod page comments they say, or elsewhere on the site here. I cant recall where right now, but if I find it ill post.

SAM LE has different scripts and ways to distribute schlongs, different then SOS which this mod here is based on, with these we are just replacing meshes with SAM meshes to use SOS api & scripts.


Ok New version uploaded 😃

  1. Redid Muscular Schlong to be High Poly like the other two types are.
  2. Redid all Shlongs one last time to make sure everything would be most compatible with SAM morphs etcetera.
  3. Reverted UV tweaks to old SAM light structure, for those using SAM Light Texture setup that contains schlong in the body texture, helps to reduce pubic hair stretching as best can be with those textures.
  4. NOTE: I will make different version of this mod for those who use separate textures for schlongs like in LE SAM/SOS did.
  5. Im investigating the SOS scripts now to test and see if the schlong esp's can be marked as esl so they dont take up load order.
    1. I got it to work, needs to be a new game as far as I can tell, even if the files have different names, I will test some more and upload those new esp's as an optional download, have as many schlongs as ya want they wont count against your basic load order limit. I think I will bring in the other ones I find that can be shared here. The esp's are nice because the SOS api can auto distribute them to NPC's, we can limit certain ones by race as well, khajiit & argonian should have their own unique appendage mesh probably.

 

Edited by infiniteone

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