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[Divinity: Original Sin EE] Brute Playable Characters 2.4.0.0

   (4 reviews)

2 Screenshots

About This File

New version as promised, check the change log to see what was changed.

 

INSTALLATION

This new version is mostly some minor improvements and to unify all modules into one mod for convenience, which is much easier to install. Just download the Pak file, and put it inside the the following folder:

WINDOWS

C:\Users\XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods

MAC

\Users\XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods

LINUX

/home/XXX/Larian Studios/Divinity Original Sin Enhanced Edition/Mods
(thanks to @Drakon for telling me the exact folder)

XXX will be your system username ofc

IMPORTANT: if you don't have a Mods folder, simply create it

 

After installing, go to the Mods menu, and simply enable it. When enabled you will have a buffed character on the menu.20160914003944_1.jpg

IN GAME SCALING

The new scaling system brings a few advantages:

  • You can scale for whatever character, its not limited to any specific character (I haven't tested with Wolgraff or Jahan, but should work)
  • This will also prevent the problem that was happening during character creation, where customization was harder, since the head was being "cropped" by the screen

There is also some limitations to it though. Usually, in games, "dynamic" scaling scaling is done by changing a single float variable.. Skyrim, XCOM, etc. However, D: OS doesn't allow for that so I had to re-export all 544 animations, 5 times, once for each level. I won't be adding more levels because each one takes about 2 hours to setup and its an excruciating task... However... In case ppl feel like they want bigger characters, I'm willing to make a 2nd version of the mod, with increased scaling, since re-exporting all animations, with different values is a fairly easy task that I do using batch tools. If you want it, let me know, and I'll see what I can do.

 

CRAFTING AND POTIONS

I created potions and other items, mostly as a way to replace the Initial stats boost module:

  • Divine Essence (ingredient, requires any essence + Augmentor)
  • Potion of the Mage (+1 Intelligence, requires Magic Starfish + Empty Potion Bottle)
  • Potion of the Ranger (+1 Speed, requires Magic Rabbit Paw + Empty Potion Bottle)
  • Potion of the Rogue (+1 Dexterity, requires Magic Feather + Empty Potion Bottle)
  • Potion of the Warrior (+1 Strength, requires Magic Claw + Empty Potion Bottle)
  • Potion of the Knight (+1 Constitution, requires Magic Tusk + Empty Potion Bottle)
  • Potion of the Archer (+1 Perception, requires Magic Eye + Empty Potion Bottle)
  • Potion of the Titan (+1 Strength, +1 Constitution, -1 Dexterity, -1 Speed, Scale Level increase, requires Divine Essence + Empty Potion Bottle)
  • Blank Book (ingredient, requires Sheet of PaperSheet of Paper)
  • Compendium of Mortal Techniques (same book the the Keeper of Secrets sells, requires Blank Book + Divine Essence)

The Potion of the Titans, always changes the stats that lists, but, will only scale up to 5 times/levels. When changing scale, it will play a "Power Up" animation aswell.

Then there is also dyable bags for convenience, to better organize your inventory. Simply combine any non-specific backpack or pouch with any dye. Special Backpacks like the starting one or Evelyn's Bag, can't be dyed.

Also, to avoid getting it too easy, I increased the price of Essences and Augmentors =P

 

IMPORTANT NOTE

For those that had the previous version, you can now rename the MainLSF.pak back to the original name (which is MainLSF.pak ofc...) unles you are running other mods that require so.


What's New in Version 2.4.0.0   See changelog

Released

v2.4.0.0

  • Re-structurated some of the Story related files and refined some of the effects. These changes might only work in a new game
  • Further mod cleanup
  • Added an easter egg. All I'm gonna say is that its on the Cysael map, and that normally you should be around level 5-8 in order to find it (and use it).
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I've been meaning to really give Divinity: Original Sin [EE] a try, though I 'fear' that using these mods may 'hinder' my efficiency and progress... ;)

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I just bought the game and enjoying it quite well with the mod. I was wondering if it was possible to only make one of the main character buff. :)

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11 hours ago, Cephire said:

I just bought the game and enjoying it quite well with the mod. I was wondering if it was possible to only make one of the main character buff. :)

 

probably not, but even if possible it would be far too complicated to do so. Whenever possible I like to have some variety (like I did for SAM or XCOM 2). If I can't do it, its probably because its not that possible/easy to accomplish. I'm always limited to the Dev Kits/Tools that allow to add morphs/variety, but that is always my main goal when modding =)

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@julius8877

Just try to check the same pattern on the paths, or alternatively, just search your drive for the file MainLSF.pak, and then you'll find the right place

 

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Yes I know what you meant but the paths should be somewhat similar, typically if you have the game from steam, you will have something like c:\Program Files (x86)\Steam\SteamApps\Common\Divinity Original Sin Enhanced and somewhere inside that, there should be a MainLSF.pak, use that as reference ffor the remaining "guide"

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I figured out that because of the editor having different types of files I can't make any modifications regardless if I follow any of the instructions provided. Sorry :( 

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@julius8877

I'm not sure what you mean, but I have good news for you. I'm reworking on the mod again, and it wont be modular anymore, so the "extra" modules are not neccessary as you will be able to make changes in-game, which are ofc less static. It will also be MUCH easier to install, although less compatible with other mods in case you are using any.

The only thing atm holding the new release are some technical issues that I need to have fixed in some community developed tool, and then I'll need to do a few more thousand clicks... (lol... don't ask...)

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When I activate the mod the names of most items seem to disappear, I can still use them and interact with them, the name is just blank. (gold being an example just has a blank bar above the description when in an inventory and on the ground mousing over it shows nothing but the hand icon.) But some items like identifying glass are just fine (seems about 90% of them are blank though.)

 

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2 hours ago, Yallan said:

When I activate the mod the names of most items seem to disappear, I can still use them and interact with them, the name is just blank. (gold being an example just has a blank bar above the description when in an inventory and on the ground mousing over it shows nothing but the hand icon.) But some items like identifying glass are just fine (seems about 90% of them are blank though.)

 

thats bizarre o_O is your game language set to anything other than english? I can only guess its a localization issue.

EDIT: I asked a friend who's playing it, and he confirmed the bug, I'll see whats up with that! o_O

EDIT2: Its fixed

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Is the only way to adjust the scaling via the Potion of the Titans, or am I just being oblivious and missing an obvious option?

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On 10/22/2016 at 4:40 AM, NotAName said:

Is the only way to adjust the scaling via the Potion of the Titans, or am I just being oblivious and missing an obvious option?

yes... and no... (easter egg)

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Hi Vectorplexus i've installed your mod in specified path but the MODS voice in the main menu not appears, My game version is 2.0.98.842

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I just placed the pak file inside the the following folder,and it still not work....C :\Users\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods,I‘m steam user and can anyone give advice ?thx a lot  ~~:)

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