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High Poly Head 1.4

   (105 reviews)

10 Screenshots

About This File

High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, scars, and hair to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facegen Morphs (LE, SE) [optional]
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Installation

  • Use a mod manager to install the original .zip file and follow the install script for easy installation.  Do not manually extract anything.

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - no Dawnguard DLC (optional)
  • 03 - vampire head fix (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - adds Aesthetic Elves (optional)
  • 07 - adds Expressive Facegen Morphs (optional)
  • 08 - adds Expressive Facial Animation Male edition (optional)
  • 09 - adds Expressive Facial Animation Female edition (optional)
  • 10 - adds high poly vanilla hair as optional replacers (optional)

Usage

  • For the player character
    • Use the Face Part slider in RaceMenu to switch to the high poly head.
    • If the head turns dark, change the player weight to force the skin shader to update.
    • Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods
    • Add this mod as a master and then swap the vanilla head parts with the high poly version
    • Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
    • This method does not work for sculpted head meshes.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • eyes/scars appear darker than vanilla in SE.  can be fixed by changing player weight.
  • changing to vampire race will reset the high poly head back to vanilla
  • eye mesh may have flickering/rendering issue after switching to high poly head.  can be fixed by closing RaceMenu and opening it again.

Modder Resource (xEdit Scripts)

  • Skyrim - KL Filter Race.pas
    • Filters NPC records based on races supported.
  • Skyrim - KL Swap Headparts.pas
    • Swaps vanilla head part records for their high poly versions.
    • Custom head parts are not supported.
    • Requires High Poly Head.esm to be loaded into xEdit.
  • Skyrim - KL Copy NPC Protected Status.pas
    • Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
    • For clarification, these NPC/follower mods may be uploaded to other sites.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facegen Morphs and Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference
  • ruddy88 for Aesthetic Elves

What's New in Version 1.4   See changelog

Released

  • added high poly vanilla hair meshes as optional replacers
  • added high poly Argonian brows
  • replaced missing vanilla male Dremora racial morphs with Dark Elf
  • fixed UV mapping for humanbeardshort01.nif
  • adjusted Orc horns to fix gap
  • adjusted male Wood Elf racial morph to reduce clipping near ears
  • adjusted male Ear Shape morphs to reduce clipping
  • added custom xEdit scripts as a modder resource (updated since preview release)
  • Like 352
  • Woah! 4
  • Hmm… 1
  • 🍑 9
  • 🍆 by Kazu 14
  • Hot 20
  • Hyper! 6
  • Thanks! 36
  • Green Love 5
  • Dislike 2
  • Thumbs up 43



User Feedback

Recommended Comments



On 9/10/2021 at 6:22 AM, Oozaru85 said:

It looks like there is that weird clipping issue with hoods on the male Hair04.nif of this mod, the long one with the 4 braids. It clips through hoods basically. I think there was a similar issue with that same vanilla hair. I believe USSEP fixed it, tho? Anyway, the High Poly version added with High Poly Head clips through hoods, again. :/

I used the vanilla files as a base.  It looks like a partition issue which can be easily fixed in 3DS Max.

Before I went on hiatus, I finished adding support for Ethereal Elven Overhaul (not fully tested) and started converting the rest of the vanilla beards (1bit and unused) to high poly for consistency.  It'll be awhile before the next update is ready.

  • Green Love 1

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4 hours ago, KouLeifoh said:

I used the vanilla files as a base.  It looks like a partition issue which can be easily fixed in 3DS Max.

Before I went on hiatus, I finished adding support for Ethereal Elven Overhaul (not fully tested) and started converting the rest of the vanilla beards (1bit and unused) to high poly for consistency.  It'll be awhile before the next update is ready.

Ah, I see. I'm using High Poly Vanilla Hair now, and I'm having the same issue there. So it seems they didn't remake the hair either but just edited the original meshes? Not sure, but it's really strange that nobody fixed this in the last 10 years. o.o Anyway, thanks for the clarification.

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Этот мод поддерживает последние обновление Skyrim Anniversary Upgrade? Установил его и никаких изменений ! SKSE и SkyU установлен! Запускаю его через Nexus. В чем причина может кто подскажет?

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On 11/11/2021 at 11:05 PM, KouLeifoh said:

I used the vanilla files as a base.  It looks like a partition issue which can be easily fixed in 3DS Max.

Before I went on hiatus, I finished adding support for Ethereal Elven Overhaul (not fully tested) and started converting the rest of the vanilla beards (1bit and unused) to high poly for consistency.  It'll be awhile before the next update is ready.

Oooh, thats exciting!  I have been tinkering with making a high poly head elven overhaul, for unique but still hot elven men that dont look like dramora, tweak of the tri files basically.  Its not complete yet. im still testing and building so many different things its hard to say how long it might take.  The Blender part was a breeze for me, but now Im basically stuck at the beards part, as im sure you're aware, there are a fuck ton of beards, and im not up on my bodyslide studio know how enough yet to do the thing there, havnt found the right tutorial yet I guess, but i have tried several so far.

Also, thanks for those xEdit scripts, somehow i missed that those where there until today! oooooohhhfffff 😅

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Just noticed today that my game crashes when I 1) Choose a customized HP head from nexus, and then 2) toggle to my the menu panel. Could this be caused by the new minor release 1.6.342? Or maby HP is'nt compelative with some other mod?

best regards :)

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Anyone know why my face paint overlays are clipping so horribly with high poly head? Using version 1.4 if that matters. I installed the expressive face patch too.

1.png

Anyone know why my face paint overlays are clipping so horribly with high poly head? Using version 1.4 if that matters. I installed the expressive face patch too.

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I also have another question/issue, it seems all the eye shapes conflict with the eyelashes. If I move eyes up or down then the eye lashes clip into them. Am I missing some kind of high poly eye mod?

489830_20211220164009_1.png

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Hello, I'm a 1st time user on the site. I'm trying to download the High Poly Head mod since alot of Nexus mods require it but when I try to download and install the file using Vortex, it keeps telling me "The archive High Poly Head-20220104T004711Z-001.zip is damaged and couldn't be installed. This is most likely fixed by re-downloading the file" and "Archive is broken: Errors: Unexpected end of archive". I've tried downloading from the google drive mirror and the latest 1.04 folder and I get the same error everytime. Was I supposed to download all 13 files and install them with Vortex one at a time or is the source really just broken?

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8 hours ago, Mirza Z.K said:

Wich version of Expressive Facegen Morphs SE should i use? 

Default one or only-racemenuslider one? 

use normal one not the  race slider one.

  • Like 1

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This is great mod, BUT almost every (short) hair clips through skull. And I tried a lot of hair mods (KS, Apachii, Hero...). How can we fix this clipping. I tried Racemenu sculpt, and only thing that helps is to deflate back of the head, but you have to do this so much, that head from behind looks almost flat and wierd.

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vampire head fix works perfect but when ever I enter castle volkihar-ctd.with mod reload without fix it doesnt happen,any ideas?

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Looks bloody amazing! I'm using this (still) with Legendary Edition and it's gorgeous. Having lots of issues with stuttering and freezes, though. I'm using other high resolution texture mods and the engine and ENB keep having to unload then reload the High Poly textures/meshes to manage the tiny 4 GB RAM maximum that LE has. Dunno if anyone else has this issue. I know I should just move on to SE but there's a couple of mods I use that aren't ported and I just can't bring myself to play without them. Regardless: amazing work!

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so uh high poly head seems to be missing for male elves, the vampire version of the head i can select for them but thats the only high poly head for them available. is this intended?
 

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Amazing work but there are some weird clipping issues on neck with males, and are these ears normal? Imperial ears look so ugly and out of place.


ScreenShot20.thumb.png.39024e25c0e7b7aa3c05c492b1692aec.pngScreenShot19.thumb.png.b2c39cb40e916aefb97bbcf362c624b4.png

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On 12/15/2021 at 11:17 AM, pradaclone said:

Just noticed today that my game crashes when I 1) Choose a customized HP head from nexus, and then 2) toggle to my the menu panel. Could this be caused by the new minor release 1.6.342? Or maby HP is'nt compelative with some other mod?

best regards :)

Same problem

 

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hello I downloaded mod installed everything ok but when I go into creation of char I dont see high poly face anywhere any help?

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Hello. I was wondering about something... About these neck seams i see reported left and right on internet.

Quite frankly, i haven't modeled for more than 15 years, so i can't say i am a decent 3D artist anymore. All what follows is me wondering stuff, i know nothing for certain anymore. I used to work on Lightwave when i was a student. I did model full characters from scratch this way, adding manually polygon after polygon, and welding them with one another, as if knitting wool. I still remember some basic principles though, and this raised a question. I have seen many reports of neck seams happening with "high poly head". And... well, if 3D is still the same as it was at the time, i am not surprised by this. There will always be a neck seam, that may or may not be visible depending on lighting, textures, ENB or whatever. But now, i haven't looked into such things for a long time, and i have no idea how Skyrim handles the various body parts. Fallout New Vegas was notorious for its neck seams, but not Vanilla Skyrim. So, i guess they adressed this.

Looking at the images you posted and the images some users posted, and if they are indeed modeler screenshots of your mod, it feels like you subdivided the polygons twice. Considering you used Vanilla heads as a base, the head part will still be attached properly, by using whatever welding method Skyrim uses. Yet, the problem with subdividing is that it creates more points on the bottom row of the head, where the neck should meet the body. Meaning that only roughly half the points welded to the head part are equally welded to the body part. Another way to put it is that the head is only half welded to the body now. On the screenshot i quoted below, we can see that indeed, it seems like half the points of the head part that meet the neck are not welded to the body part. Which from a logical perspective, will always create seams. But since it is still half welded... the seam may or may not show depending on circumstances. Seams generally appear when points are not welded correctly. Duplicated points, or not welded ones.

In order to avoid that, the bottom row of polygons of the high poly head part should be merged two by two, in order to remove the excess floating points and make sure no point remains unwelded to the body. Problem is, i am unaware how recent softwares do that (mine date back from 2004 ^^). I would normally delete manually those polygons and redraw them by hand. Because, it seems that the polygons here are tripled in an annoying way...  \_\ rather than /__\. Not like i know what kind of 3D soft can open .nif files anyways. I don't know how many heads there are but welding manually would be a core to be frank. Part of the reason why i gave up on this career long ago.

Well, if i am mistaken somewhere, it would be nice to know anyway. And if someone can make something good out of what i wrote, all the better.

On 12/20/2019 at 10:59 PM, Heiko said:

 

TESV 2019-12-20 16-21-05-57.jpg

 

 

Edited by Nox---

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one of my favorites mods,great job,but i've a problem,every vampire in the game have brown head,only head not the body. i don't know if this have a solution already or not and i can't find another mod to fix it :/

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      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
      Submitter SavrenX Submitted 11/03/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX Anniversary Edition compatible No  
    • By SavrenX
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
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