Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×
  • Create an account

    Want more? Register now and get full access to our community!

High Poly Head 1.4

   (106 reviews)

10 Screenshots

About This File

High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, scars, and hair to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facegen Morphs (LE, SE) [optional]
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Installation

  • Use a mod manager to install the original .zip file and follow the install script for easy installation.  Do not manually extract anything.

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - no Dawnguard DLC (optional)
  • 03 - vampire head fix (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - adds Aesthetic Elves (optional)
  • 07 - adds Expressive Facegen Morphs (optional)
  • 08 - adds Expressive Facial Animation Male edition (optional)
  • 09 - adds Expressive Facial Animation Female edition (optional)
  • 10 - adds high poly vanilla hair as optional replacers (optional)

Usage

  • For the player character
    • Use the Face Part slider in RaceMenu to switch to the high poly head.
    • If the head turns dark, change the player weight to force the skin shader to update.
    • Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods
    • Add this mod as a master and then swap the vanilla head parts with the high poly version
    • Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
    • This method does not work for sculpted head meshes.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • eyes/scars appear darker than vanilla in SE.  can be fixed by changing player weight.
  • changing to vampire race will reset the high poly head back to vanilla
  • eye mesh may have flickering/rendering issue after switching to high poly head.  can be fixed by closing RaceMenu and opening it again.

Modder Resource (xEdit Scripts)

  • Skyrim - KL Filter Race.pas
    • Filters NPC records based on races supported.
  • Skyrim - KL Swap Headparts.pas
    • Swaps vanilla head part records for their high poly versions.
    • Custom head parts are not supported.
    • Requires High Poly Head.esm to be loaded into xEdit.
  • Skyrim - KL Copy NPC Protected Status.pas
    • Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
    • For clarification, these NPC/follower mods may be uploaded to other sites.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facegen Morphs and Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference
  • ruddy88 for Aesthetic Elves

What's New in Version 1.4   See changelog

Released

  • added high poly vanilla hair meshes as optional replacers
  • added high poly Argonian brows
  • replaced missing vanilla male Dremora racial morphs with Dark Elf
  • fixed UV mapping for humanbeardshort01.nif
  • adjusted Orc horns to fix gap
  • adjusted male Wood Elf racial morph to reduce clipping near ears
  • adjusted male Ear Shape morphs to reduce clipping
  • added custom xEdit scripts as a modder resource (updated since preview release)
  • Like 354
  • Woah! 4
  • Hmm… 1
  • 🍑 9
  • 🍆 by Kazu 14
  • Hot 20
  • Hyper! 6
  • Thanks! 36
  • Green Love 5
  • Dislike 2
  • Thumbs up 43



User Feedback

Recommended Comments



@SaiyanBroly  Depending on how detailed the normal map is for the head, ENB SSAO and sharpening may make the shadows/wrinkles more noticeable.

@TheOldManJock  I plan to add support for it, but there's currently no ETA.  It'll only affect the player and newly generated FaceGen for NPCs.

Share this comment


Link to comment
Share on other sites
On 6/22/2021 at 2:21 AM, KouLeifoh said:

It'll only affect the player and newly generated FaceGen for NPCs.

That's perfectly enough. :)

Share this comment


Link to comment
Share on other sites

getting some absurd amounts of clipping with expressive face gen morphs installed (and the compatibility patch from the installer on brows and facial hair. Yes the ones designed for high poly head are still clipping. This is only an issue for male heads it seems. A bit Ironic considering this  site is more focused on improvements to males than most, if not all other modding sites.

ScreenShot81.png

Share this comment


Link to comment
Share on other sites
On 6/22/2021 at 1:21 AM, KouLeifoh said:

@SaiyanBroly  Depending on how detailed the normal map is for the head, ENB SSAO and sharpening may make the shadows/wrinkles more noticeable.

@TheOldManJock  I plan to add support for it, but there's currently no ETA.  It'll only affect the player and newly generated FaceGen for NPCs.

Sorry for the late reply, i kinda got sidetracked.

I did manage to fix my issue by keeping the diffuse map from Pretty Faces and replacing the normal and specular textures with those of Tempered Skins For Males, so it's all good. :)

Share this comment


Link to comment
Share on other sites

@burundio  Those are added by the normal map texture (specifically for Breton race).  There isn't much you can do other than manually editing the texture or using a different one entirely.  Since you're using my SAM Light texture add-on, the next update will include different levels of vanilla normal map details for each race.

Share this comment


Link to comment
Share on other sites

So, there seems to be some discussion going on on the EFM Nexus page about HPH and how the author doesn't support HPH or provide any help regarding HPH due to not having been asked for permission by the authors of HPH to use EFM morphs to make HPH compatible with the mod. I'm really curious now, since I remember you guys telling me that you don't use morphs and stuff without the original authors permission. Did you find another way to make EFM compatible with HPH, without using or modifying the EFM morphs?

Share this comment


Link to comment
Share on other sites

EFM is still required when using optional as it only includes what is needed for this to work alongside it. The problem has a lot less to do with permissions ( Niroku is both linked and credited for his work here ) and everything to do with users reporting issues they have when using this alongside EFM on its page on Nexus and not here. Niroku saying there is no support for HPH users is logical since they use their own head and play/test EFM with that and not this. Anyone looking for help when using EFM alongside this should be asking for help here and not bothering Niroku on Nexus.

Share this comment


Link to comment
Share on other sites
55 minutes ago, jrich604 said:

EFM is still required when using optional as it only includes what is needed for this to work alongside it. The problem has a lot less to do with permissions ( Niroku is both linked and credited for his work here ) and everything to do with users reporting issues they have when using this alongside EFM on its page on Nexus and not here. Niroku saying there is no support for HPH users is logical since they use their own head and play/test EFM with that and not this. Anyone looking for help when using EFM alongside this should be asking for help here and not bothering Niroku on Nexus.

I just checked the Nexus conversation regarding this topic. I hope Kou and Niroku can figure this out without removing EFM/EFA support from HPH. Niroku doesn't demand it tho, so please don't remove it, Kou. >.<

Share this comment


Link to comment
Share on other sites
On 6/3/2021 at 2:48 PM, SaiyanBroly said:

First of all i wanted to thank you for this mod, it really enhances my male characters look and i hope you feel proud of what you've achieved.

There is this glaring issue however where my characters has a super wrinkly face under certain lighting conditions, it makes his face look like a dried up prune, lol.  The only other mod that directly affects his face is "Pretty Faces" : https://www.nexusmods.com/skyrimspecialedition/mods/12134?tab=description

Are these two mods perhaps not compatible?  Is there an optional mod i forgot to install?  Or maybe it's because of my ENB preset?

I'll edit my post with a screenshot once i've taken one in-game, since a picture says more than a thousand words.

*Edit* Here's what i mean.

enb2021_6_3_21_52_38.thumb.jpg.e443dce3937984a4a74afc69118d08ac.jpgenb2021_6_3_21_54_34.thumb.jpg.4c45d44ccf220faf2324f5cf744ba7f9.jpg

*Edit*  Turns out the face texture mod has those wrinkles baked in and those get increased tenfold by the ENB preset i'm using.  Not sure which setting i need to tweak to get rid of the issue.

Damn. Your skyrim looks so good. What font is that? 

On 7/1/2021 at 8:14 PM, StuffdCrust said:

getting some absurd amounts of clipping with expressive face gen morphs installed (and the compatibility patch from the installer on brows and facial hair. Yes the ones designed for high poly head are still clipping. This is only an issue for male heads it seems. A bit Ironic considering this  site is more focused on improvements to males than most, if not all other modding sites.

ScreenShot81.png

I hate to be that person but I'm having the same issues :(. Did you fix it?

Share this comment


Link to comment
Share on other sites

Can anyone teach me how to swap low poly head of stand alone follower mod to high poly of this mod by using CK please

I try to swap and export the headpart (ctrl F4) many times, it look good on CK and even on nifscope but turn to blackface or potatoes face when I play in game

Dont know what am I missing ? I try to change the texture path of plugin in xEdit into high poly mod, copy high poly head nif file in to follower mod, change esp etc

So far it's not work. Why it worked in CK and nif scope somehow ? ( I used MO2)

Thank in advance

Share this comment


Link to comment
Share on other sites
18 hours ago, wardensc2 said:

Can anyone teach me how to swap low poly head of stand alone follower mod to high poly of this mod by using CK please

I try to swap and export the headpart (ctrl F4) many times, it look good on CK and even on nifscope but turn to blackface or potatoes face when I play in game

Dont know what am I missing ? I try to change the texture path of plugin in xEdit into high poly mod, copy high poly head nif file in to follower mod, change esp etc

So far it's not work. Why it worked in CK and nif scope somehow ? ( I used MO2)

Thank in advance

You cannot do that for most popular followers/NPC mods yourself. Most standalone followers head nif was exported from an external character creation mod like Racemenu or Enhanced Character Edit. Then merged with nif data from CK but the head itself that CK generated was not used. Since those heads were not made in CK it can not replicate the shape and any exported nif from CK you export will end up wrong, or really wrong as many times the shape data is not even in the esp as like the tint data it is not needed once the facegen is made. For you to do this you would need to have the same preset data the author used. Without it you would have to try and replicate it yourself using the same character mod they used. Your best bet is to ask the author of that follower mod to make a high poly option. The process for CK is for vanilla NPC you do not have mods for yet or if you do only those that made the faces in CK will retain the data needed in its esp for you to re-export them and keep the same look. For now re-install to get original facegen files back and request this change from the author of that mod

TL DR you cannot safely re-export faces in CK for most Follower/NPC mods

Share this comment


Link to comment
Share on other sites

Awesome mod to compliment other high poly body meshes. Although trying to transfer the loose folder KL data to NPCs via creation kid didn't go as planned as it had no results. (Pictures).

Edit: Previously I thought the hair did not transfer on to NPCs by using Creation Kit because of head mesh overlap with hair (as seen in the pictures). Turns out, the hair is the only thing that functions on NPCs because it was completely replaced by installing the mod via vortex (previously I thought creation kit applied High_Poly.esp to Skyrim.esp, but seems like that is not the case as the mod acts as a hair replacer). I assumed the entire process only required creation kit. Now after googling around, I suspect SSEedit is required to create a plugin by using "KL Filter Race" and "KL Swap Headparts" scripts. Then running all the .esp modules that contained "NPC - NON - Player Character (Action) and setting newest plugin as active file in order to copy all the data via CTR + F4 ?

balding.jpg

20210820194644_1.jpg

Edited by DravenMeister

Share this comment


Link to comment
Share on other sites

Hi, I have a little problem with this mod, for some reason the game stops responding when I press the TAB menu after loading any preset, I have tried everything, changing the head options before importing, seeing all the requirements of each preset , uninstalling all the mods and finally then reinstalling the game and trying again and it remains the same, the game goes very well when I select the High Poly option but if I press the TAB key then it stops responding, please if someone knows something who can help me I would be very grateful.

Share this comment


Link to comment
Share on other sites

My issue is that the heads are a slightly lighter shade of skin than the body, I have not yet found a work around or way to get them to match.

 

I am using HIMBO for males, and CBBE for women.

Edited by BallisticDummy

Share this comment


Link to comment
Share on other sites

It looks like there is that weird clipping issue with hoods on the male Hair04.nif of this mod, the long one with the 4 braids. It clips through hoods basically. I think there was a similar issue with that same vanilla hair. I believe USSEP fixed it, tho? Anyway, the High Poly version added with High Poly Head clips through hoods, again. :/

Share this comment


Link to comment
Share on other sites
On 10/7/2021 at 12:01 AM, whydidihavetosignupforthis said:

thanks for making me sign up on a completely different website for one fing file

Boohoo, cry me a river, lol.

Share this comment


Link to comment
Share on other sites
On 10/7/2021 at 6:01 AM, whydidihavetosignupforthis said:

thanks for making me sign up on a completely different website for one fing file

It's free and you just have to signup to download it. No-one forced you to use it. What are you complaining about.

Share this comment


Link to comment
Share on other sites
On 10/7/2021 at 12:01 AM, whydidihavetosignupforthis said:

thanks for making me sign up on a completely different website for one fing file 

Yeah, be thankful for getting a high quality head FOR FREE, and you just had to do the bare minimum of signing, clicking download and installing a mod via mod manager. My gosh, how hard this must have been for you. And how unnecessary...right? Signing up for something YOU WANT. 

 

Next time, do it yourself. Make a high poly head mod. THEN you DONT need to sign up...for anything.

 

Edit: Might I add here that this mod isn’t just one file. It’s a complex mod, containing a mass of complex files, which are an utter pain to make. It’s a massive amount of work, very well done work. That can only be done by a minimal amount of mod authors. Alone the work that went into the Tri files is worth a salary none of you could actually pay.

Edited by LeelooMinai
  • Like 3

Share this comment


Link to comment
Share on other sites

I have one very strange problem. I have downloaded v1.5. And when I install it with Vortex, I can't find this mod anywhere. After much research and looking in Vortex, This mod is not installed with original zip name: "High Poly Head" but with strange name "For Shadow I shall SIMP". It literally renames installed zip. Is this supposed to be like that or is this some kind of wierd stuff?

I had some problem with NPCs head discoloration (head different color than body). So I decided to reinstall SAM including this mod. And when I tried to find High Poly Head, I couldn't find it anywhere. So I thought, maby I have uninstalled it already. Than I tried to download it and install it. But Vortex said, that mod is already installed. Wierd, it's installed but not on mod list, but plugins were there. I thought I am going blind, since I couldn't find it on mod list. So I went to riecently installed mod and found that last mod that I installed was called "For shadow I shall SIMP". But I never installed mod with this kind of name. So I found out, when this mod is installed, it renames installed mod zip. 

Share this comment


Link to comment
Share on other sites

Not sure what you're talking Kiki981 as I can only see a version 1.4 for High Poly Head. If there is a newer version out and you did not download it from this site you might want to delete it and run an intense security check on your PC to make sure you haven't put some malware or virus on it by mistake.

Share this comment


Link to comment
Share on other sites
On 10/18/2021 at 9:57 AM, g.t.gizra said:

Not sure what you're talking Kiki981 as I can only see a version 1.4 for High Poly Head. If there is a newer version out and you did not download it from this site you might want to delete it and run an intense security check on your PC to make sure you haven't put some malware or virus on it by mistake.

Aye, that sounds like they did download something fishy, alright. Why would anyone download HPH anywhere else but here? This site is the only reliable source for this mod.

Share this comment


Link to comment
Share on other sites
On 8/6/2021 at 4:52 AM, urbon1 said:

Damn. Your skyrim looks so good. What font is that? 

I hate to be that person but I'm having the same issues :(. Did you fix it?

Sorry about the super late reply.

If you're still interested, that's actually not Skyrim you're seeing but Enderal, a standalone game using Skyrim's engine that you can find on Steam.  I'm using it's vanilla font.

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
      WHAT IS SAM?
      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
      To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below.
      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
      GETTING TO KNOW THE MCM MENU
      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
      Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look.

      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
    • By cascade10
      View File Fixes for SAM Creation Club Refits
      This is simple mesh replacer that fixes a number of issues with the mods Creation Club outfits SAM Refit and Bodyslide and Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light.
      -It fixes the missing fingernail textures on the Spell Knight, Steel Soldier, and Daedric Mail gauntlets.
      -It fixes the broken normal map on Wraithguard.
      -It adds underwear to the Lord's Mail, the Golden Saint and Dark Seducer Cuirasses, and the Morrowind-style robes.
      Installation:
      This mod requires the following mods and their requirements, as it only replaces meshes.
      Creation Club outfits SAM Refit and Bodyslide
      Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light
      https://www.nexusmods.com/skyrimspecialedition/mods/61438
      If installing manually, allow this mod to overwrite any existing files.
      If using a mod manager, load this mod after the preceding two.
      Submitter cascade10 Submitted 10/06/2023 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible Yes  
    • By cascade10
      This is simple mesh replacer that fixes a number of issues with the mods Creation Club outfits SAM Refit and Bodyslide and Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light.
      -It fixes the missing fingernail textures on the Spell Knight, Steel Soldier, and Daedric Mail gauntlets.
      -It fixes the broken normal map on Wraithguard.
      -It adds underwear to the Lord's Mail, the Golden Saint and Dark Seducer Cuirasses, and the Morrowind-style robes.
      Installation:
      This mod requires the following mods and their requirements, as it only replaces meshes.
      Creation Club outfits SAM Refit and Bodyslide
      Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light
      https://www.nexusmods.com/skyrimspecialedition/mods/61438
      If installing manually, allow this mod to overwrite any existing files.
      If using a mod manager, load this mod after the preceding two.
    • By SavrenX
      View File SavrenX Schlong of SAM Light + HDT Patch
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
      Submitter SavrenX Submitted 11/03/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX Anniversary Edition compatible No  
    • By SavrenX
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.