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HDT BBB Bounce for SAM 1.6

   (10 reviews)

1 Screenshot

About This File

Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod.

Features

  • supports HDT Physics Extensions (PE) for LE and Skinned Mesh Physics (SMP) for SE
  • butt, breast, belly bounce
  • scrotum bounce (optional for PE)
  • thigh jiggles
  • full body collisions (not extensively tested)

Requirements

  • SAM or SAM Light
  • HDT-PE (LE only) or HDT-SMP (SE only)
  • XPMSE (LE, SE) or my modified SAM skeleton

*game will crash if an unsupported or vanilla skeleton is used

Installation

If using a mod manager, just follow the installer.

Manual Installation

  • _LE (PE) or _SE (SMP) - base SAM body
  • 01 - PE or SMP config
  • 02 - modified SAM skeleton (optional)

My modified SAM skeleton includes the butt, breasts, belly, and front/rear thigh nodes as well as the changes from Realistic Ragdolls and Force.

Credits

  • HydrogensaysHDT for PE/SMP
  • Vector for the creation of Shape Atlas for Men

What's New in Version 1.6   See changelog

Released

  • added full body collisions to HDT-SMP config
  • added thigh jiggles to both PE and SMP configs
  • updated high poly body
  • updated PE config without scrotum bounce for Floppy SOS compatibility
  • updated optional skeleton with front/rear thigh bones
  • repainted vertex weights to fix/reduce sharp edges during bounce

hotfix 1.6.1

  • fixed the installer when installing high poly SAM (regular body) for LE

hotfix 1.6.2

  • fixed PE config without scrotum bounce for Floppy SOS compatibility
  • Like 78
  • Woah! 1
  • 🍑 4
  • Hot 4
  • Hyper! 2
  • Thanks! 9
  • Green Love 2
  • Thumbs up 27



User Feedback

Recommended Comments



in 1.2 alternate version . There is a small bug. Ass angular :D when you jump or crouch.

Edited by Render
  • Like 1

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On 1/16/2017 at 1:51 AM, Render said:

in 1.2 alternate version . There is a small bug. Ass angular :D when you jump or crouch.

That's a known issue.  I'll have to manually adjust the weights to find a nice balance.  The HDT bones seem to want full control and if the weights are too low, there will be sharp edges.  On the female body, these edges tend to be where the body creases are.

1 hour ago, Khlas said:

I tested the 1.2 alternate version, and the hands + neck gaps are still there, I'm afraid.

Screenshots and configuration?  I've personally tested them and didn't see any noticeable mesh gaps.  There are 1 pixel gaps if you zoom up really close during motion, but they're inherited from SAM's original body mesh since I used its weights as the base.

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On 19/01/2017 at 6:37 PM, KouLeifoh said:

That's a known issue.  I'll have to manually adjust the weights to find a nice balance.  The HDT bones seem to want full control and if the weights are too low, there will be sharp edges.  On the female body, these edges tend to be where the body creases are.

Screenshots and configuration?  I've personally tested them and didn't see any noticeable mesh gaps.  There are 1 pixel gaps if you zoom up really close during motion, but they're inherited from SAM's original body mesh since I used its weights as the base.

I can't play now, but apparently I'm not the only one to have this issue. I tested with another computer with a better config and still have it. Maybe it's only an issue with the alternate version? When back I'll try to see what I can do.

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22 hours ago, plutarco said:

there is a way to add physics to the lower body, like outter and inner thighs?

It's possible to put some weight on the thighs to have it move with the butt physics, but this might not look realistic.  I'll need to experiment with it later.

  • Thumbs up 1

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This is the one thing I miss the most in SSE lol... love that bounce xD  no nioverride and skske64 just yet, but very soon it will be I hope

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What program do you use to add weights to the SAM body?

 

By the way, thank you for taking the time to weight the underwear mesh as well.

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On 4/15/2017 at 9:21 AM, Rawr18 said:

What program do you use to add weights to the SAM body?

I used 3DS Max to manually add weights to the body mesh and then tested them in-game until they look the way I wanted.

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I am getting CTDs with the new version, I am also using Floppy SOS. I wonder if there is a conflict somewhere. I will try the alternate version and see if that does not play nicer with FS.

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1 hour ago, Disciple Dark said:

I am getting CTDs with the new version, I am also using Floppy SOS. I wonder if there is a conflict somewhere. I will try the alternate version and see if that does not play nicer with FS.

i use the latest version with fsos and don't have any issues, so if there's a conflict it might not be there.

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On 6/22/2017 at 1:20 AM, ash123 said:

How can you edit the way parts jiggle and by how much?

Those are defined and adjusted in the .xml file.  I used the "Just For Fun" program found in the HDT-PE files section on the Nexus to adjust it.

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This mod needs to be installed after SAM since it replaces the male body meshes.  My modified skeleton or XPMSE will need to be installed afterwards also.

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Just wanted to say thanks so much for adding this!  And for updating it for SAM-Light!  :)

It works wonderfully even though im not using HDT-SMP, because I dont want to signup for another site lol, and its not ready yet either.  What I am using is CBP Physics https://www.nexusmods.com/skyrimspecialedition/mods/13207?tab=posts It was released to hold us over until there is a full release of HDT-SMP on the nexus.

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whenever i crouch my butt flattens and everything is just messed up also nothing moves like it is supposed to (like the butt) but it applies to the belly chest butt etc. hat went wrong?

ps I already have the XP-32 Maximum Skeleton Extended so when installing i didn't choose the option for if you didn't also everything worked just fine until steam somehow had me reinstall skyrim, but in reality all it did was relocate already existing files not actually reinstall

 

Edited by mekv

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The best thing to do would be to reinstall my mod to make sure it's not an issue with the HDT-PE body mesh/xml being missing or overwritten.

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