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SAM Light Texture Add-on 1.1

   (17 reviews)

6 Screenshots

About This File

Custom skin textures I created for SAM Light for personal use.  It's reached a point where I feel it's ready for everyone else to use.  These textures are for human races only.

Each texture set is custom made and meant to be used together.

Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion.

Face textures include high quality ears and no problematic seams commonly found in the back of the head.

Requirements

Diffuse Maps

  • created from various photo references
  • slightly saturated and mainly tailored for Nords
  • skin tone might be off for non-Nord races
  • includes body hair options
  • optional tanline body
  • available in 2k (uncompressed)

Normal Maps (_msn)

  • baked from high poly models and blended with skin pores for extra details
  • face maps use vanilla maps as base and blended to remove neck seams
  • available in 4k and 2k (uncompressed)

Specular Maps (_s)

  • designed specifically to highlight fine skin pores while not being overly glossy
  • available in 4k and 2k (compresed and uncompressed variants)

Subsurface Maps (_sk)

  • effect is subtle in Oldrim but much more noticeable in SE
  • created from diffuse maps
  • available in 1k (compressed and uncompressed variants)

Face Complexion Maps

  • custom-made complexion maps
  • rough maps are freckles and age maps are sharper and appear younger than vanilla
  • certain NPC's may look different due to age complexion
  • available in 1k uncompressed (RGB 64:64:64)

Installation
If using a mod manager, just follow the installer.  The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system.

Manual Installation

  • 00 Diffuse
    • textures in _bodyBase, _hands, _head folders are required
    • choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders
  • 01 Normal
    • textures in _hands and _head folders are required.
    • choose between 2k body (_body2k) or 4k body (_body4k)
    • optionally install texture in _headCustom folder for custom head texture
  • 02 Specular
    • Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder
    • Performance: install all textures in the _performance2k folder
  • 03 Subsurface
    • Quality: install all textures in the _quality1k folder
    • Performance: install all textures in the _performance1k folder
  • 04 Face Detail
    • optional for custom face complexion maps

What about SAM (full)?
Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps.  The other maps can be used for SAM, but some editing is needed if you want the genital textures.

Please do not modify and share without my permission.

Credit goes to Vector for the creation of Shape Atlas for Men.


What's New in Version 1.1   See changelog

Released

  • fixed malehands_1_sk.dds being named incorrectly
  • adjusted color of diffuse maps to be closer to SAM's textures
  • adjusted some blemishes on the body diffuse map
  • adjusted hands normal map
  • reduced redness of nipples and penis tip
  • reworked face textures
  • reworked skin pores on all normal/specular maps
  • added textures for Afflicted and Vampire races
  • added custom face complexion maps
  • added tanline body diffuse maps
  • Like 76
  • Sad 1
  • 🍑 3
  • 🍆 by Kazu 1
  • Hot 6
  • Hyper! 6
  • Thanks! 8
  • Green Love 1
  • Thumbs up 3



User Feedback

Recommended Comments



Amazing Work.

to be honest the cock head and nipples may be a bit to light colored..

other than that this is a nice addition to my modlist.

Keep it up ❤️

Edited by Cassler
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54 minutes ago, dude2324 said:

Can you make a hairy version? Amazing work mate!

it already has body hair options

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I agree on the nipples being too light colored but this is pretty freakin amazing and I appreciate the hard work. Now to test it out some more :)

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I was trying to keep the nipples pink and have them play nicely with Skyrim's skin shader.  I may have to adjust the color since it only looks good on light skin tones.

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52 minutes ago, KouLeifoh said:

I was trying to keep the nipples pink and have them play nicely with Skyrim's skin shader.  I may have to adjust the color since it only looks good on light skin tones.

 

so true. just created a light skinned breton and it looks astonishing

Love your work

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Such a high quality body texture add-on I love it the hands look great in 1st person. I am definitely a fan of it, I do have minor issue with the way the nipples are coloured as well as the penis head being too pink for my taste, if I may ask maybe add an optional file that fixes it.....Also I think I found a bug, I was exploring some ruins on a mountain and found a dead Nord...naturally I looted his contents but then realized that his penis and scrotum was a complete different colour than his white body (you might want to look into that) I'll also be looking out for any other bugs like that one. Kudos, Errol ?

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I'm switching to sam light just because of this. Though I will keep coming back to check if you ever find time to make a SAM full version

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8 hours ago, Errol said:

Also I think I found a bug, I was exploring some ruins on a mountain and found a dead Nord...naturally I looted his contents but then realized that his penis and scrotum was a complete different colour than his white body (you might want to look into that)

That doesn't make sense since the genital texture is also on the same body texture unless the body mesh is referencing textures not covered by SAM Light (briarheart, afflicted, Elder, Snow Elf).

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Bro...you know i wait this for so long. Lol. I need this as my personal resource. I will make something for my personal stuff for sure.  Thank you bro.

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On ‎1‎/‎14‎/‎2019 at 9:45 PM, KouLeifoh said:

That doesn't make sense since the genital texture is also on the same body texture unless the body mesh is referencing textures not covered by SAM Light (briarheart, afflicted, Elder, Snow Elf).

Strange, I am not using any other race mods....I also have not noticed any other issues I suppose the game was just bugged on that particular NPC. Oh well.

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KouLeifoh thank you! These are absolutely scrumptious. Think it's about time I finally figured out how to get my boys hard. 

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To quote myself from the description of this mod:

Quote

Each texture set is custom made and meant to be used together.

Mixing textures will result in texture seams (i.e. my body diffuse map with someone else's head diffuse map).  I won't be making compatibility patches with other textures due to permissions and workload.  You are free to create them yourself for personal use.

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Woaaa! Thank you very much for the updates KouLeifoh! This looks sooo much better than the first one! The face and the body looks more detailed now and with the new complexion maps, older males looks much more younger and handsome. Thanks again for keep creating amazing content for SAM Light. I'll always support you! :)

ScreenShot21.png

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20 hours ago, dude2324 said:

How do i cut the penis texture from your mod to make sam full use it?

Use the layout template from SAM Light to see where exactly to crop to get just the genital texture.  The template is available as a separate download.

Also, for those asking about the hair mesh in the screenshots, it's Drake's hair that I ported from Uncharted 4 for personal use.  Out of all the male hair mods currently available publicly, most of them aren't for me.  It's either an issue with the hair style or the texture itself.

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Thanks a lot for the tanlines option ! I thought you wouldn't do it...

 

I've added clear soles to the tanlines textures for more realism and sexyness (don't know why but it turns me on)

Capture.JPG.fb3756cd61f273f1e96dcbb81668e8c0.JPG

 

Also your tanlines would need some blending on the edges IMHO. I'll work on that too.

 

Would you allow me to post the result here, if anyone is interested ? Or maybe i can send it to you to include it in a future update ?

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I already have a setup in Substance Painter where I combine the original + pale body textures using a hand painted mask for the tanline.  It'll be easy to add the lighter palms/soles to the mask.  The issue is that the brush tool does not support pen pressure on opacity, only size and flow.  This makes it harder to blend the edges for a much larger gradient.  I want to avoid doing touch-ups in Photoshop since that'll create texture seams.

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