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SAM — Shape Atlas for Men 2.011.19

   (35 reviews)

sh1ny

Since downloading texture archives fails for a substantial number of users, here are alternative links for these files:

Message added by sh1ny

1 Screenshot

About This File

Original description by Vector:

Quote

This is just an "emergency" upload, so people will still have access to SAM, since its now being removed from Hall of Torque. Like I already stated, I havent worked with SAM/Skyrim in almost 2 years now, so I have no idea what was exactly changed, and pretty much forgot a great deal of how things work, but I will get back on working on Skyrim/SAM mods once the SSE (Skyrim Special Edition) is released

SAM Shape Atlas for Men

by VectorPlexus

Available exclusively at https://www.vectorplexus.com

Please read and adhere to SAM's EULA.
Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com

Introduction

What is SAM?

SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim).

It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim.
This is achieved by introducing three basic body types:

  • "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
  • "Samson" -  Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body.
  • "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body.

To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.
Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,
Beast Character support, Werewolf support and 13 poses.

INSTALLATION

REQUIREMENTS

Setup without HDT And XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu v3-3-0 or older       https://www.nexusmods.com/skyrim/mods/29624/
OR NetImmerse Override Standalone   https://www.nexusmods.com/skyrim/mods/37481
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Setup with HDT and XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu (latest)           https://www.nexusmods.com/skyrim/mods/29624/
Realistic Ragdolls & Force       https://www.nexusmods.com/skyrim/mods/601/
HDT Physics Extensions           https://www.nexusmods.com/skyrim/mods/53996/
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
XP32 Maximum Skeleton Extended (XPMSE)   https://www.nexusmods.com/skyrim/mods/68000/?

Soft requirements

for SAM's integrated poses:
FNIS                   https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool)

for Werewolf support:
Moonlight Tales - Werewolf and Werebear Essentials   https://www.nexusmods.com/skyrim/mods/59463/
SAM Optional Moonlight Tales Essentials Patch       https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Highly recommended

Dawnguard DLC Refits by Afendor       https://www.nexusmods.com/skyrim/mods/65853
Dragonborn DLC Refits by Afendor   https://www.nexusmods.com/skyrim/mods/61523

More armor and other optional content available on https://www.vectorplexus.com

NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped.

INCOMPATIBILITIES

  • Schlongs of Skyrim (SOS)
  • Armors and clothes created for SOS
  • Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above)

HOW TO USE

To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking.
Available settings in MCM:

GENERAL SETTINGS

Most of the options here alter the way SAM assigns values to NPCs.

  • Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab.
  • Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.)
  • Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.
    • If disabled, this rule no longer applies.
  • Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become.
  • Enable schlongs: If enabled, all male characters will have genitals.
    • If disabled, schlongs will be replaced by black underwear.
  • Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only.
  • Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often.

SCALING

Body Options

Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game.
This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time.
The Scale multiplier affects all male NPCs. It is set to a believable value by default.

Proportion Settings

Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu.

ACTORS

In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.

  • Actor: Choose which currently loaded male actor you want to alter. Default is your character.
  • Overrides: Same button as the one under the general tab.

Body Options

Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking.

  • Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs.
  • Height: Vanilla height slider. Use carefully as even small changes can have big impacts.
  • Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab.
  • Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option.
    • Body hair is black by default, which cannot be altered without reworking the textures directly.

Schlong Options

  • Schlong Size: Alters the schlong's size, primarily its length.
  • Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
  • Testicle Size: slider from -50 to +50, default is 0.
  • Cut: Toggle foreskin on and off.

RACES

This menu lets you predetermine the values assigned to different races.
Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here.

  • Race: choose which race you want to alter.
  • Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur.
  • Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.

Werewolf

This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed.
Options are fairly self-explanatory. Schlong options carry over from the Actor tab.

SAM Poses and SOS console commands

SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.

To play the poses, open the console in-game and use one of the following commands:

player.SAE SAMPose XX
SAE SAMPose xx

The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).

Replace XX with a value from 01 to 13 to play the according pose.

Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:

SAE SOSFlaccid        //turn schlong flaccid
SAE SOSFastErect    //get erection quickly
SAE SOSErect        //get erection gradually
SAE SOSBendXX        //replace xx with value from -9 to 9 to adjust erection angle, default=0

Again, add player. before the command to target the player character.

Alternative download links

Since downloading texture archives fails for a substantial number of members, here's alternative links for these files:

Credits

@Vector, the maker of SAM and maintainer of the vectorplexus.com website.

FavoredSoul for the initial and unfinished body mesh.
B3lisario for the SKSE plugin.

Translators for providing SAM localization.
"SAM Hands fix 2" by @KouLeifoh. Thank you!
A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place.

ReadMe file created by @Dredd.


Have fun with Skyrim and Shape Atlas for Men!


What's New in Version 2.011.19   See changelog

Released

Added Readme.txt, incorporated @KouLeifoh's hands fix.

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I'm new to modding and I've been trying to get SAM to run on my game. I've got the proper SKSE build and RaceMenu installed but for whatever reason I still can't get the manager to load properly. Any tips would be great.

 

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I really look forward to this for SSE, currently using sos lite version that doesn't rely on mcm menus in game, any chance we could get something like that that just has a installer that lets you choose your body type from a installer before going into game? ;)

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7 hours ago, Grumpy Wolf said:

I really look forward to this for SSE, currently using sos lite version that doesn't rely on mcm menus in game, any chance we could get something like that that just has a installer that lets you choose your body type from a installer before going into game? ;)

Bodyslide support would be very interesting - and it would make it a lot easier for folks to make that modded suit of armor they just love so much compatible with their SAM character without having to redistribute parts of SAM.

I totally understand if Vectorplexus doesn't want to touch Bodyslide though - it's currently all about boobs and such and not exactly his kinda thing.

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18 hours ago, RowenH said:

I'm new to modding and I've been trying to get SAM to run on my game. I've got the proper SKSE build and RaceMenu installed but for whatever reason I still can't get the manager to load properly. Any tips would be great.

 

Can you be more specific?

8 hours ago, Grumpy Wolf said:

I really look forward to this for SSE, currently using sos lite version that doesn't rely on mcm menus in game, any chance we could get something like that that just has a installer that lets you choose your body type from a installer before going into game? ;)

I'm afraid I'm not going to do that @Grumpy Wolf, it would be a huge effort to undertake, and only possible for you have the source files for each and every refits. I have mine, but I dont have others. Just be patient... =)

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2 minutes ago, Syndaryl said:

Bodyslide support would be very interesting - and it would make it a lot easier for folks to make that modded suit of armor they just love so much compatible with their SAM character without having to redistribute parts of SAM.

I totally understand if Vectorplexus doesn't want to touch Bodyslide though - it's currently all about boobs and such and not exactly his kinda thing.

I dont want to touch it... because its not very good really... I mean, I was all hyped when it was released, but lets face it, aside from simple stuff like gloves and boots, the results are a bit mediocre when refitting to Samson or Samuel. I tried... all I got was poop, I get better results if I use a full fledged 3D app

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It's mostly aimed at people who take one look at Blender and faint, I think :) I've never even downloaded it (Cuz, you know, Blender) but the idea seems to get Average Gamer a "good enough" solution for their own personal use.

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20 minutes ago, Vector said:

Can you be more specific?

I'm afraid I'm not going to do that @Grumpy Wolf, it would be a huge effort to undertake, and only possible for you have the source files for each and every refits. I have mine, but I dont have others. Just be patient... =)

but.. but... but, I can't live without this mod :P
Just kidding, didn't realize it was a big process for an installer, I will just be patient :)

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1 minute ago, Grumpy Wolf said:

but.. but... but, I can't live without this mod :P
Just kidding, didn't realize it was a big process for an installer, I will just be patient :)

the installer is not the issue, the issue is to re-do all assets, and some of them need source files. I can only do that for my own work... And if you dont mind me asking were you aiming at Samson or Samuel?

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Just now, Vector said:

the installer is not the issue, the issue is to re-do all assets, and some of them need source files. I can only do that for my own work... And if you dont mind me asking were you aiming at Samson or Samuel?

samson

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Just now, Grumpy Wolf said:

samson

I may or may not release my Brute project in the meantime... (which is basically a slightly bigger Samson =P)

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Just now, Vector said:

I may or may not release my Brute project in the meantime... (which is basically a slightly bigger Samson =P)

I would LOVE that, it's generally what I aim for anyway :D

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By they way, you probably don't hear it enough, thanks for the stuff you do, it is some amazing work that I know has to take a lot of time out of your life.

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Also, does anyone know if there is a simple way to switch the skeleton of lets say an orc and give it to a khajiit so they have a bigger frame? I thought it might just be as simple as copying over the skeleton file and renaming it, but skyrim SE seems to hide those files.

Edited by Grumpy Wolf

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11 minutes ago, Grumpy Wolf said:

 

Also, does anyone know if there is a simple way to switch the skeleton of lets say an orc and give it to a khajiit so they have a bigger frame? I thought it might just be as simple as copying over the skeleton file and renaming it, but skyrim SE seems to hide those files.

Do the opposite, normal races can use the beast skeleton, but not the other way around. Scale as you see fit, duplicate, rename, and you're good to go, The location is the same as Vanilla/Normal Skyrim

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Very good nights since nevezuela wanted to comment a problem with this version of SAM since when I install the latest version of race menu the characters of the game man begin to disappear but I can still hear their voices if someone can help me I would thank them

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4 hours ago, cra29 said:

Very good nights since nevezuela wanted to comment a problem with this version of SAM since when I install the latest version of race menu the characters of the game man begin to disappear but I can still hear their voices if someone can help me I would thank them

I think it's an issue with the newer version of NetImmerse Override in RaceMenu. I'm using RaceMenu v3.3.0 along with XPMSE 3.21 and everything's been running pretty well.

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Is there a description of this mod anywhere or instruction on how to install it? Sorry I have looked around this site but I can't find anything aside from discussions on what to add and this download page.

I am trying to figure out if this would be better than SoS but I don't even know what the features are or how to install it since the textures and main file are separate (and there are like 6 files). Could someone point me in the right directions.

Sorry for being a nub.

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13 hours ago, alter-angel said:

Is there a description of this mod anywhere or instruction on how to install it? Sorry I have looked around this site but I can't find anything aside from discussions on what to add and this download page.

I am trying to figure out if this would be better than SoS but I don't even know what the features are or how to install it since the textures and main file are separate (and there are like 6 files). Could someone point me in the right directions.

Sorry for being a nub.

Firstly welcome to this little corner of the internet. And don't worry, we were all new at some point too. :)

SAM requires the Skyrim Script Extender (SKSE) and RaceMenu (I'm using v3.3.0 due to the newer versions being a little buggy with SAM here and there). You'll need the Core files and the texture files (included in the update at the bottom) to get up and running. I'd also recommend grabbing the Vanilla Skyrim Refits so vanilla clothing matches the new body types and optionally the revealing/skimpy armours if you're that way inclined.

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Thanks for the welcome. I have SKSE and RaceMenu already and the Core File and vanilla armour refit. Trying to figure out how to install the textures. Is it just a separate .esp file that I upload to my Mod Manager or do I need to drop the textures them into a certain folder somewhere?

I can figure out all the features once it's up and running I guess, but is there anywhere that spells it out?

Also does anyone know if this is compatible with immersive armours?

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The zip just contains the textures you need, no extra esp files or anything. Just drop the "textures" folder of the zip file into your data directory. I'm using Mod Organizer so I just manually set the Data directory when I install the file from disk. Once you've got all that you can change all the options in the MCM (assuming you have SkyUI installed).

I'll make a mental note to try getting an overview / installation guide up on here at some point but poke me if I forget. :P

And I've been using Immersive Armours myself, however the armours won't automatically scale to fit your body type, they'll just use the body they were made with. Normally you don't notice it much unless you've buff all the dudes in Skyrim to high hell in the MCM. :P Anyway, hope this clarifies things and have fun.

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Almost had a heart attack, nearly followed by a deep, deep depression when I found out SAM was gone from HoT. I'm so very grateful that it's not gone for-ever-more. Glad you're able to host it somewhere you have more control over it.

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On 10/29/2016 at 4:04 PM, Vector said:

Partially yes. SAM light, should be fully compatible, if you dont consider the Havok Behaviours/Animations. However, I'm currently working on re-normalizing the entire SAM project as I've mentioned, so there's that.

Here's what we know so far:

  • Scripts and ESPs will not require changes, for the most part
  • SAM relies greatly on SKSE, and therefore, also scripts, so even when SKSE is released for SSE, it may happen that the same functions might not be available. AFAIK, F4SE, is not even a proper script extender so far, and while the scripting part of Skyrim is the same, the functions table has been changed. So, porting SKSE to SSE, is a huge task to undertake, which will probably require a lot of time to do so.
  • SAM also relies on SkyUI, for its MCM feature. Without MCM, making SAM menus to setup would be a nightmare, and I will never do that, so we're also dependent of a new SkyUI version. We may not actually require a new version at all, as long as the new SSE SKSE is able to maintain all the functions that already exist for the normal SKSE
  • NiOverride/RaceMenu. I'm not sure if SKSE plugins need to be recompiled for the 64-bit version, but this should be more simple to do I believe, as long as, and again, SKSE is able to maintain the same functions from the Vanilla version of SKSE

Here's my advice for anyone that wants to play with SAM... dont waste time with SSE, SAM will not be ready for it as soon as we would all wish for. Let's wait for things to develop, and I will also focus on the Renormalize Project, which will be possible for either Normal or SSE.

Where can we find SAM Light?

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13 hours ago, jayshaydo said:

Where can we find SAM Light?

I would like to know that also, because I have never heard of any such thing, are you sure you aren't talking about SoS light?

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  • Similar Content

    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
      WHAT IS SAM?
      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
      To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below.
      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
      GETTING TO KNOW THE MCM MENU
      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
      Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look.

      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
    • By Maars
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
    • By Maars
      View File SAM Vagina
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
      Submitter Maars Submitted 07/08/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Maars, Ulfberth Anniversary Edition compatible Yes  
    • By air
      View File BodySlide Slider Sets for SAM Refits
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
      Submitter air Submitted 11/11/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
    • By air
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
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