Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×
  • Create an account

    Want more? Register now and get full access to our community!

SAM — Shape Atlas for Men 2.011.19

   (35 reviews)

sh1ny

Since downloading texture archives fails for a substantial number of users, here are alternative links for these files:

Message added by sh1ny

1 Screenshot

About This File

Original description by Vector:

Quote

This is just an "emergency" upload, so people will still have access to SAM, since its now being removed from Hall of Torque. Like I already stated, I havent worked with SAM/Skyrim in almost 2 years now, so I have no idea what was exactly changed, and pretty much forgot a great deal of how things work, but I will get back on working on Skyrim/SAM mods once the SSE (Skyrim Special Edition) is released

SAM Shape Atlas for Men

by VectorPlexus

Available exclusively at https://www.vectorplexus.com

Please read and adhere to SAM's EULA.
Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com

Introduction

What is SAM?

SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim).

It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim.
This is achieved by introducing three basic body types:

  • "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
  • "Samson" -  Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body.
  • "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body.

To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.
Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,
Beast Character support, Werewolf support and 13 poses.

INSTALLATION

REQUIREMENTS

Setup without HDT And XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu v3-3-0 or older       https://www.nexusmods.com/skyrim/mods/29624/
OR NetImmerse Override Standalone   https://www.nexusmods.com/skyrim/mods/37481
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Setup with HDT and XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu (latest)           https://www.nexusmods.com/skyrim/mods/29624/
Realistic Ragdolls & Force       https://www.nexusmods.com/skyrim/mods/601/
HDT Physics Extensions           https://www.nexusmods.com/skyrim/mods/53996/
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
XP32 Maximum Skeleton Extended (XPMSE)   https://www.nexusmods.com/skyrim/mods/68000/?

Soft requirements

for SAM's integrated poses:
FNIS                   https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool)

for Werewolf support:
Moonlight Tales - Werewolf and Werebear Essentials   https://www.nexusmods.com/skyrim/mods/59463/
SAM Optional Moonlight Tales Essentials Patch       https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Highly recommended

Dawnguard DLC Refits by Afendor       https://www.nexusmods.com/skyrim/mods/65853
Dragonborn DLC Refits by Afendor   https://www.nexusmods.com/skyrim/mods/61523

More armor and other optional content available on https://www.vectorplexus.com

NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped.

INCOMPATIBILITIES

  • Schlongs of Skyrim (SOS)
  • Armors and clothes created for SOS
  • Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above)

HOW TO USE

To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking.
Available settings in MCM:

GENERAL SETTINGS

Most of the options here alter the way SAM assigns values to NPCs.

  • Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab.
  • Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.)
  • Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.
    • If disabled, this rule no longer applies.
  • Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become.
  • Enable schlongs: If enabled, all male characters will have genitals.
    • If disabled, schlongs will be replaced by black underwear.
  • Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only.
  • Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often.

SCALING

Body Options

Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game.
This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time.
The Scale multiplier affects all male NPCs. It is set to a believable value by default.

Proportion Settings

Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu.

ACTORS

In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.

  • Actor: Choose which currently loaded male actor you want to alter. Default is your character.
  • Overrides: Same button as the one under the general tab.

Body Options

Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking.

  • Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs.
  • Height: Vanilla height slider. Use carefully as even small changes can have big impacts.
  • Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab.
  • Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option.
    • Body hair is black by default, which cannot be altered without reworking the textures directly.

Schlong Options

  • Schlong Size: Alters the schlong's size, primarily its length.
  • Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
  • Testicle Size: slider from -50 to +50, default is 0.
  • Cut: Toggle foreskin on and off.

RACES

This menu lets you predetermine the values assigned to different races.
Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here.

  • Race: choose which race you want to alter.
  • Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur.
  • Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.

Werewolf

This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed.
Options are fairly self-explanatory. Schlong options carry over from the Actor tab.

SAM Poses and SOS console commands

SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.

To play the poses, open the console in-game and use one of the following commands:

player.SAE SAMPose XX
SAE SAMPose xx

The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).

Replace XX with a value from 01 to 13 to play the according pose.

Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:

SAE SOSFlaccid        //turn schlong flaccid
SAE SOSFastErect    //get erection quickly
SAE SOSErect        //get erection gradually
SAE SOSBendXX        //replace xx with value from -9 to 9 to adjust erection angle, default=0

Again, add player. before the command to target the player character.

Alternative download links

Since downloading texture archives fails for a substantial number of members, here's alternative links for these files:

Credits

@Vector, the maker of SAM and maintainer of the vectorplexus.com website.

FavoredSoul for the initial and unfinished body mesh.
B3lisario for the SKSE plugin.

Translators for providing SAM localization.
"SAM Hands fix 2" by @KouLeifoh. Thank you!
A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place.

ReadMe file created by @Dredd.


Have fun with Skyrim and Shape Atlas for Men!


What's New in Version 2.011.19   See changelog

Released

Added Readme.txt, incorporated @KouLeifoh's hands fix.

  • Like 96
  • Woah! 1
  • Hot 16
  • Hyper! 12
  • Thanks! 6
  • LOL 1
  • Thumbs up 85



User Feedback

Recommended Comments



7 hours ago, Jonlek said:
 
I very much hope that the update will be compatible with the old skyrim.
 

I'm not even working on the SSE edition for now, its impossible

  • Thumbs up 1

Share this comment


Link to comment
Share on other sites

Ok, because my PC is not powerful enough for the SSE, so I wanted to know if the model would further develop for the former skyrim, I started recement on SAM, and I would still be able to the used (the time I change PC>, <)

Share this comment


Link to comment
Share on other sites

SAM still the best male body replacer mod. I just wish it could be updated to use the latest racemenu 3.4.5. Thanks for your great mod and keep up the great work, much appreciated.

Edited by aramil316

Share this comment


Link to comment
Share on other sites
1 hour ago, aramil316 said:

SAM still the best male body replacer mod. I just wish it could be updated to use the latest racemenu 3.4.5. Thanks for your great mod and keep up the great work, much appreciated.

I contacted Expired yesterday or so about it, reporting the strange issues that are happening but so far no reply. But if me or Expired are able to figure out whats wrong, I'll update SAM if neccessary.

  • Thumbs up 1

Share this comment


Link to comment
Share on other sites
Quote

"Renormalization of SAM, to use Tangent normals instead of Object Space. I've put this a bit on standby for now, for reasons I will not disclose atm, but I will be keep testing this, and make some tutorials, so other modders can start working on it if they wish to do so. I'm not going to beat around the bushes on this, but this feature will cause any current armor/normal mods to become incompatible. I will see how much work will take for me to make an MCM option to enable/disable the new and old sliders, but I wont promise I'll make it, because in the end it will not make anything compatible or not, it would just change the MCM body sliders (Samson/Samuel/Muscle Tone)"

I'm not understand (my english is bad) Armor now change for SAM, will not be compatible with?

Share this comment


Link to comment
Share on other sites
On 01/11/2016 at 11:51 AM, aramil316 said:

SAM still the best male body replacer mod. I just wish it could be updated to use the latest racemenu 3.4.5. Thanks for your great mod and keep up the great work, much appreciated.

See here 

 

Share this comment


Link to comment
Share on other sites

About SAM and SSE: Sadly many people don't understand that you can't simply move mods from the original Skyrim to SSE; they only see: it's the same game, only a bit prettier. Wrong; it's far easier to convert the script extender from Fallout New Vegas to Skyrim than from Skyrim to Fallout 4 or the new Skyrim version. 64 bit makes such a big difference that it can actually take years until the Script Extender has the same features than it's 32 bit variant.In this case it's a completely new game.

So people needs to wait, but it is worth to wait! Fallout New Vegas was already scratching on the 4 GB ram limitation, Skyrim could easily jump over it. Fallout 4 and the new Skyrim Edition doesn't have this problems. So once it works, you could have as many mods as you want (or at lest how much you can merge with the 255 mod limitation).

So if someone wants to get things faster done, help the SKSE-Team (and by team i mean behippo). They (he) needs all the help he can get!

Share this comment


Link to comment
Share on other sites

This mod is having issues. It is the only mod I have installed, yet for some reason my character is wearing underwear with genitals poking out the front. Is there a way to turn off the underwear?

Share this comment


Link to comment
Share on other sites

Is there a tutorial for how to use this mod? I mean like: commands and stuff? I installed it and i have no idea what to do next.

Share this comment


Link to comment
Share on other sites
14 hours ago, Jaiko said:

This mod is having issues. It is the only mod I have installed, yet for some reason my character is wearing underwear with genitals poking out the front. Is there a way to turn off the underwear?

You can just delete the shlong meshes and only the underpants will then show, thats what ive done, also delete any HKX files for sam.

Share this comment


Link to comment
Share on other sites
7 hours ago, Infigar said:

Is there a tutorial for how to use this mod? I mean like: commands and stuff? I installed it and i have no idea what to do next.

Hey Infigar, this was just an "emergency" upload, so ppl could still have my mod, since I'm having it removed from Hall of Torque. As soon as I update it, I will also include a description to it, listing all the features, and how they work (although if you have any doubts, kust look at each options tooltips in MCM)

SAM doesnt really have any commmands, its mostly a male body "manager" with a few outside of the box options, but everything is fully setup via MCM.

The only exception willl be some extra poses I included (mostly to take screenshots) and the SOS animations. WHile you can call the SOS animations from within the console, there are other mods that are able to control them on their own

Anyway, if you have any specific doubt, feel free to post

18 hours ago, Jaiko said:

This mod is having issues. It is the only mod I have installed, yet for some reason my character is wearing underwear with genitals poking out the front. Is there a way to turn off the underwear?

http://www.nexusmods.com/skyrim/mods/37481/?

Install version 3.3.0

4 hours ago, Patrick Watson said:

Has anyone found a fix for the Khajiit hands yet ??.

Fix? You mean for SSE?

Share this comment


Link to comment
Share on other sites

Mr. Plexus when you find the time would you please, please, please, please, please, prety please fix those feet. I mean everything else looks great, the face, the body, the dingus. And then I look down and.... well.....  damn. SAM is the best male body mod out there, but those feet...... please fix them. I wrote please right?:ph34r:

Share this comment


Link to comment
Share on other sites
On 01/11/2016 at 0:08 PM, Vector said:

I contacted Expired yesterday or so about it, reporting the strange issues that are happening but so far no reply. But if me or Expired are able to figure out whats wrong, I'll update SAM if neccessary.

Great .Thanks for reply. 

Share this comment


Link to comment
Share on other sites
On 04/11/2016 at 5:23 AM, Vector said:

Hey Infigar, this was just an "emergency" upload, so ppl could still have my mod, since I'm having it removed from Hall of Torque. As soon as I update it, I will also include a description to it, listing all the features, and how they work (although if you have any doubts, kust look at each options tooltips in MCM)

SAM doesnt really have any commmands, its mostly a male body "manager" with a few outside of the box options, but everything is fully setup via MCM.

The only exception willl be some extra poses I included (mostly to take screenshots) and the SOS animations. WHile you can call the SOS animations from within the console, there are other mods that are able to control them on their own

Anyway, if you have any specific doubt, feel free to post

http://www.nexusmods.com/skyrim/mods/37481/?

Install version 3.3.0

Fix? You mean for SSE?

Yeah for some reason in SE the Khajiit hands are missing and cause random crashes.

Share this comment


Link to comment
Share on other sites
2 minutes ago, Patrick Watson said:

Yeah for some reason in SE the Khajiit hands are missing and cause random crashes.

Fix is described on this post:

 

Share this comment


Link to comment
Share on other sites

I'm having the current issue of loss of dong on the main player, I've re-installed many times and no luck. I've been using LOOT for the load order, and so far, I haven't had any other issues. Also, NPCs have dongs. did i mess up a texture load? Load order attached.

Load ORDER.docx

Share this comment


Link to comment
Share on other sites
9 hours ago, redsergy said:

I'm having the current issue of loss of dong on the main player, I've re-installed many times and no luck. I've been using LOOT for the load order, and so far, I haven't had any other issues. Also, NPCs have dongs. did i mess up a texture load? Load order attached.

Load ORDER.docx

  1. You may be using a Custom Race for the PC. Nothing can be done about it, other than making the appropriate edits for the custom race to work with SAM. Its up to you to know if you have any Custom Race mod.
  2. There may be some mod equipping something on the Slot 52 for the PC only

Other than that I can't think of any other reasons to affect PC only. Its pointless to peruse your mod list, since I can't really know what each mod does, nor do I have the intend to find out.

However, if anyone wants to try to find out which mod may be causing the issue, knock yourself out, also I would suggest for a thread to be created, that would list any incompatibility, so ppl can better learn what mods can be causing similar issues.

Share this comment


Link to comment
Share on other sites
On 7.11.2016 at 1:10 AM, redsergy said:

I'm having the current issue of loss of dong on the main player, I've re-installed many times and no luck. I've been using LOOT for the load order, and so far, I haven't had any other issues. Also, NPCs have dongs. did i mess up a texture load? Load order attached.

Load ORDER.docx

If you're playing a beast race, the creature framework may be trying to equip a different schlong. If that's the case, check on Khajiit or Argonian NPCs, they should be affected as well. To fix that, untick the beast races in the MCM menu of either More Nasty Critters or the Creature Framework, I don't remember in which one it was exactly.

Edited by Dredd

Share this comment


Link to comment
Share on other sites
10 hours ago, The Grand One said:

For some reason the humans have blue bodies and hands indicating that they have missing textures. Any advice?

Make sure:

  • you have latest SKSE (1.7.1 should work fine, butI would advise going with the latest, 1.7.3)
  • you have NiOverride 3.3.0. If you are using any HDT shenanigan, then go with the latest NiOverride (3.4.5 I believe)

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
      WHAT IS SAM?
      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
      To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below.
      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
      GETTING TO KNOW THE MCM MENU
      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
      Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look.

      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
    • By Maars
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
    • By Maars
      View File SAM Vagina
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
      Submitter Maars Submitted 07/08/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Maars, Ulfberth Anniversary Edition compatible Yes  
    • By air
      View File BodySlide Slider Sets for SAM Refits
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
      Submitter air Submitted 11/11/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
    • By air
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.