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SAM — Shape Atlas for Men 2.011.19

   (35 reviews)

sh1ny

Since downloading texture archives fails for a substantial number of users, here are alternative links for these files:

Message added by sh1ny

1 Screenshot

About This File

Original description by Vector:

Quote

This is just an "emergency" upload, so people will still have access to SAM, since its now being removed from Hall of Torque. Like I already stated, I havent worked with SAM/Skyrim in almost 2 years now, so I have no idea what was exactly changed, and pretty much forgot a great deal of how things work, but I will get back on working on Skyrim/SAM mods once the SSE (Skyrim Special Edition) is released

SAM Shape Atlas for Men

by VectorPlexus

Available exclusively at https://www.vectorplexus.com

Please read and adhere to SAM's EULA.
Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com

Introduction

What is SAM?

SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim).

It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim.
This is achieved by introducing three basic body types:

  • "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
  • "Samson" -  Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body.
  • "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body.

To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.
Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,
Beast Character support, Werewolf support and 13 poses.

INSTALLATION

REQUIREMENTS

Setup without HDT And XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu v3-3-0 or older       https://www.nexusmods.com/skyrim/mods/29624/
OR NetImmerse Override Standalone   https://www.nexusmods.com/skyrim/mods/37481
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Setup with HDT and XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu (latest)           https://www.nexusmods.com/skyrim/mods/29624/
Realistic Ragdolls & Force       https://www.nexusmods.com/skyrim/mods/601/
HDT Physics Extensions           https://www.nexusmods.com/skyrim/mods/53996/
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
XP32 Maximum Skeleton Extended (XPMSE)   https://www.nexusmods.com/skyrim/mods/68000/?

Soft requirements

for SAM's integrated poses:
FNIS                   https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool)

for Werewolf support:
Moonlight Tales - Werewolf and Werebear Essentials   https://www.nexusmods.com/skyrim/mods/59463/
SAM Optional Moonlight Tales Essentials Patch       https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Highly recommended

Dawnguard DLC Refits by Afendor       https://www.nexusmods.com/skyrim/mods/65853
Dragonborn DLC Refits by Afendor   https://www.nexusmods.com/skyrim/mods/61523

More armor and other optional content available on https://www.vectorplexus.com

NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped.

INCOMPATIBILITIES

  • Schlongs of Skyrim (SOS)
  • Armors and clothes created for SOS
  • Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above)

HOW TO USE

To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking.
Available settings in MCM:

GENERAL SETTINGS

Most of the options here alter the way SAM assigns values to NPCs.

  • Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab.
  • Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.)
  • Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.
    • If disabled, this rule no longer applies.
  • Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become.
  • Enable schlongs: If enabled, all male characters will have genitals.
    • If disabled, schlongs will be replaced by black underwear.
  • Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only.
  • Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often.

SCALING

Body Options

Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game.
This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time.
The Scale multiplier affects all male NPCs. It is set to a believable value by default.

Proportion Settings

Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu.

ACTORS

In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.

  • Actor: Choose which currently loaded male actor you want to alter. Default is your character.
  • Overrides: Same button as the one under the general tab.

Body Options

Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking.

  • Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs.
  • Height: Vanilla height slider. Use carefully as even small changes can have big impacts.
  • Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab.
  • Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option.
    • Body hair is black by default, which cannot be altered without reworking the textures directly.

Schlong Options

  • Schlong Size: Alters the schlong's size, primarily its length.
  • Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
  • Testicle Size: slider from -50 to +50, default is 0.
  • Cut: Toggle foreskin on and off.

RACES

This menu lets you predetermine the values assigned to different races.
Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here.

  • Race: choose which race you want to alter.
  • Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur.
  • Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.

Werewolf

This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed.
Options are fairly self-explanatory. Schlong options carry over from the Actor tab.

SAM Poses and SOS console commands

SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.

To play the poses, open the console in-game and use one of the following commands:

player.SAE SAMPose XX
SAE SAMPose xx

The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).

Replace XX with a value from 01 to 13 to play the according pose.

Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:

SAE SOSFlaccid        //turn schlong flaccid
SAE SOSFastErect    //get erection quickly
SAE SOSErect        //get erection gradually
SAE SOSBendXX        //replace xx with value from -9 to 9 to adjust erection angle, default=0

Again, add player. before the command to target the player character.

Alternative download links

Since downloading texture archives fails for a substantial number of members, here's alternative links for these files:

Credits

@Vector, the maker of SAM and maintainer of the vectorplexus.com website.

FavoredSoul for the initial and unfinished body mesh.
B3lisario for the SKSE plugin.

Translators for providing SAM localization.
"SAM Hands fix 2" by @KouLeifoh. Thank you!
A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place.

ReadMe file created by @Dredd.


Have fun with Skyrim and Shape Atlas for Men!


What's New in Version 2.011.19   See changelog

Released

Added Readme.txt, incorporated @KouLeifoh's hands fix.

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How is the SE port comming along? With SKSE moving to beta phase somewhat, is it save to expect a port by end of the year?

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Just wondering I have tried to installed the mod in Skyrim special edition. most it works but the only problem is that the mods says it can't detect netimmerse override. any ideas if its possible to get it to work. yes I know that the mod isn't suppose to work in special edition.

Edited by MattRed1996

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Yeah, any updates about port to SE? Racemenu is ported to SE now, SKSE is fully ported, pretty much every mod you could ever think of is now fully ported to SE. Every mod but YOURS. Please dont let your great work go to waste! Port the mod please! I cant play without your mod, i miss those body types so much

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We probably all agree that SAM is the best Male Body replacer bar none so massive thanks for all the work that has gone into it. I have tried most if not all the alternatives and like nikasharkeh can't play without it so have shelved SE and am playing with LE for now. Hopefully SAM SE will surface at some point but if not just appreciate the beauty and hard work that has gone into SAM on LE. Thanks VectorP

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On 5/28/2018 at 11:36 PM, MattRed1996 said:

Just wondering I have tried to installed the mod in Skyrim special edition. most it works but the only problem is that the mods says it can't detect netimmerse override. any ideas if its possible to get it to work. yes I know that the mod isn't suppose to work in special edition.

I wanted to try too to install it but I know nothings about mods apparently netimmerse override is in racemenu so you basicaly dont need both SOOOoooo if netimmerse override is not found be sure Racemenu didnt overight it cause it probably will to be honest I would only use Racemenu since Racemenu apparently can be use in Special Edition but not fullu X_X

Edited by Himitan972

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Is anyone else having trouble downloading the textures? I have good internet but they seem to take forever and then when they are about half done they just fail and won't download. Is there anywhere else I can get them?

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right I have got the latest racemenu to work in SSE but in order to do so I had to extract the BSA file. Now every time I start the game it brings up the same warning about not being able to detect nioverride. is this because of me extracting the bsa and if so how do I convert it to the new BSA folder?

Edited by MattRed1996

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On 7/1/2018 at 2:12 PM, MattRed1996 said:

right I have got the latest racemenu to work in SSE but in order to do so I had to extract the BSA file. Now every time I start the game it brings up the same warning about not being able to detect nioverride. is this because of me extracting the bsa and if so how do I convert it to the new BSA folder?

As I mentioned elsewhere, the current port of NiOverride for SSE that RaceMenu relies on is incomplete (no bodygen support means no morphs).  SAM won't be able to detect it since it looks for "nioverride" but the plugin has been internally renamed to "skee" for SSE.

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The  racemenu I used is from nexus, not the one from github if that is what your are referring to so all files are available.

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To be clear, SAM requires the nioverride plugin, not RaceMenu.  Installing both would be redundant for Oldrim players since RaceMenu already includes the nioverride plugin.

The official RaceMenu mod on the Nexus is for Oldrim only.  The included nioverride plugin will not work on SKSE64.  This can be easily checked in the SKSE64 logs.  Without that plugin, all the advanced features like bodygen, face sculpt, overlays, etc will not work.

The one on github is the official/unfinished port of just the plugin.  Don't get me wrong.  I've been using RaceMenu + skee on SSE for the longest time now for importing custom head sculpt data exported from Oldrim.  Without bodygen support in skee, SAM morphs will not work in SSE.

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ok. what about Enhanced Character Edit SE. does this contain a bodygen equivalent that could be compatible with with SAM or am I just wasting my time? The reason why I ask is because I can't use original Skyrim. It got too many faults and that's without mods.

Edited by MattRed1996

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From what I understand, ECE only has facegen features.  There's no real replacement for nioverride.  It's still a waiting game for if/when bodygen gets added to skee.

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I remember there being a mod that changes the werewolf/bear form according to SAM values, which makes the werewolf form more muscular/fat.

Does anyone know if that still exists?

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I've recently reinstalled Skyrim, along with all required mods, followed by SAM Core, HD Textures, and SAM Vanilla Refits.When I start my game, it immediately closes after the Bethesda logo with no errors. When I disable all three of those mods, the crash no longer occurs. Has anyone else experienced similar issues or know of any solutions?

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Victor, i'm trying to install SAM HD and Refit and Core, But whenever i install one and try to install the other, it just deactivate what i installed and installs the one i'm attempting to install in its place? is it supposed to do that? because you said i need Core+Refit+HD SD or Third party, btw i'm using NMM.

Edit: nvm, i just discovered i can click no and get all of it together, lol, great mod by the way, you haven no idea how hard i was looking for mod that fixes males, and give you the ability to make beautiful or even cute males, in mmo's i always try to make a males that looks like girls XD and now even in my favorite game i can do that, its about the face really lol, thanks man.

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@Kuroshishi You can use NMM but if you are hell bend on using a mod manager use their newest one Vortex or something. If you refuse to then when you install the mods take your time and don't just click on stuff read each pop up. It will inform you that if you want to deactivate or turn off the other which you don't

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@KyroRave sadly as stated on Vortex Descriptions, there may be bugs and errors i cant risk that, since they don't recommend using it as replacement for NMM or any other mod manager at the time being, but the game is all fine now with SAM on, i just hope there would be someone kind enough to make a Compatibility Patch for Immersive Armors + SAM to work together, as it will be great to have Immersive Armors & SAM working together.

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ello, i only just recently discovered this. i was just wondering however. is it possible to either create a new section in the installation section for skyrim se? or is that currently impossible? i know that there are some that have converted over to the sky se like the skyui. https://www.nexusmods.com/skyrimspecialedition/mods/12604?tab=files 

i think this would solve alot of comments if the description or so is more...clear? like whether its possible or not and so forth. i think there a good chance that people dont go searching around the site like the forums and so forth and read and see whats going on. so id like to believe that this would be a solution and possible headache saver for others. just by editing/posting whether or not its possible for sam to be on se currently or not. and if it is, for the links to either be posted or noted as se edition availability or no availability. also if there no availability for some, maybe a work around?or possible consequences if not downloaded? i know its prob a headache to do this but i think it be more of a headache if it remains like this. cause i can imagine that alot of the questions are repeated questions from earlier..a lot earlier. however none the less, i really do love the dedication and work put it in this and i encourage you to continue, so keep up the hard work :)

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What is wrong with this site? I've been trying to download the TexturesHD for hours but it always fails more than halfway through. My internet isnt the best but I never have issues like this anywhere else. Probably too much to ask but if anyone has the file on googledrive or dropbox and are willing to share...that would be nice...

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Hey kids Racemenu is out now, can we expect SAM SSE within the next few months? I don't know if it's just converting everything to 64-bit  or rebuilding the mod from the ground up but do we have an ETA?

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  • Similar Content

    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
      WHAT IS SAM?
      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
      To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below.
      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
      GETTING TO KNOW THE MCM MENU
      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
      Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look.

      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
    • By Maars
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
    • By Maars
      View File SAM Vagina
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
      Submitter Maars Submitted 07/08/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Maars, Ulfberth Anniversary Edition compatible Yes  
    • By air
      View File BodySlide Slider Sets for SAM Refits
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
      Submitter air Submitted 11/11/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
    • By air
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
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