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XSoldier 1.6.0

   (0 reviews)

2 Screenshots

About This File

 

REMEMBER, THIS MOD IS STILL IN DEVELOPMENT!

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1. INSTALLATION
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To install the mod just extract it to your game installation mod folder:
\SteamLibrary\steamapps\common\XCOM 2\XComGame\Mods

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2. ABOUT THE MOD
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This mod was initially developed to simply add a slider Customization option, to be able to have soldiers look more or less muscular. Aside from that I also made revealing versions of some of the armor parts (it's a WIP, and eventually I may refit more parts at some later point). But to achieve a slider it's a type of mod that changes the Soldier Animation Tree, so any mod that does the same will be incompatible (none that I'm aware of though).

In order to make meshes (specially heads) to be slider enabled, its an incredible "destructive" thing to do, since the game engine doesn't allowfor proper export of the existing meshes, so I basically had to "redo" all heads and that's why they look different from the ones on the base game. I added two new custom heads (Dustin and Chris Redfield) but I do plan to add more later on.

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3. REQUIREMENTS
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Because with time I have added countless features from Alien Hunters DLC, it is now an absolute requirement. Without it, bugs will happen.

XSoldier has support for XCOM 2 MCM, get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1122831824

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4. FEATURES
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Although the mod started by being just a graphic mod, I generally do like to include some minor gameplay changes to go along with it.

NO BOOBS ALLOWED!
As many of you know, my goal and mission is mostly to provide mods that focus on men, so this mod operates exclusively on male soldiers. There is also an option on the MCM that will allow you to automatically convert any female crew members on the Avenger to male. This will affect Clerks and Crew, but not Soldiers. If you want inflating boobs... ask someone else!

GAME MODES

  • NORMAL: The normal mode makes the game operate almost only like a graphical Mod. The soldiers will have a Weight slider on the customization screen, that will you to set a value for each. Some gameplay elements might be present, but they don't affect gameplay. To set the mode to normal, you must uncheck IMMERSIVE and STAT PROGRESSION on the MCM screen (false for both if you edit the INI).
  • IMMERSIVE: The Immersive mode operates much like NORMAL, with the exception of the slider, which will be locked. So if you want to get a soldier bigger, you will have to use the GTS and the AWC. This mode will also automatically import a soldier's weight from the Character Pool, as long as a character with the same name exists.
  • STAT PROGRESSION: As the name implies, this mode will change soldier's stats and abilities, which will influence the gameplay. Slider is also be locked, and no CP import will happen. For balance reasons each "body level" will have some buffs and debuffs.

GUERRILA TRAINING SCHOOL (GTS)
The GTS will now have an extra training staff slot, in which you can have a soldier to train. Just like any other training project, after a few days, the soldier's weight will increase. I have also made so that any soldier or NPC will be bare chest while at the facility.

ADVANCED WARFARE CENTER (AWC)
Training at the GTS can only get you so far, and to continue gaining more weight and increase the body level, you will need to subject the soldier to Gene Therapy. Once the appropriate project time runs, the soldier will be able to further increase his weight by training at the GTS.

BODY LEVELS AND ABILITIES
While playing with XSoldier on STAT PROGRESSION mode, soldiers will have to train at the GTS to be able to bulk up, and by doing so they get some buffs but also debuffs. Each level steps at every 20 weight:

  • LEVEL 1 - LEAN: The first level, will be earned when you get weight at 20.
  • LEVEL 2 - ATHLETIC: Earned when the soldier gets weight at 40.
  • LEVEL 3 - ROBUST: At weight 60. Typically you will need to get the soldier under Gene Therapy to be able to reach this level, as by default, the Weight Cap is set to 50. The soldier will also gain immunity to panic.
  • LEVEL 4 - MUSCULAR: Set at 80. At this level, the soldier will earn the Rage Strike ability, the same from the Rage Suit, but no charges, and with a cooldown of 3 turns.
  • LEVEL 5 - MASSIVE: Reached when you get the soldier at max weight, 100. The Soldier will gain the Wall Breaking ability, which allows him to break everything in is path... Who needs doors? Just smash through that wall and keep moving! Unfortunately, this ability will also break the Squad/Soldier concealment, forcing you to rethink your gameplay if you have a Massive Soldier on your squad.

Some advice regarding Classes vs Weights. I generally built the Buffs and Debuffs around this order:

  1. Psi Operatives
  2. Sharpshooters/Specialists
  3. Rangers/Grenadiers/Commando

Basically, the more weight you get, the more you will benefit if you are a more "Heavy" class. The motto is, Big and Dumb... A soldier at 100 weight, will be extremely susceptible to Mind Control, so be careful. I also strongly advise using Speed/Movement PCS, as the bigger they get, their mobility will be reduced and more easily visible by aliens.

MORE BERSERKERS
Because by default, the Gene Therapy will require you to expend a Berserker body I have changed the spawns for Berserkers, so they may now spawn in every mission.

ALIEN HUNTERS/CENTRAL AS A SOLDIER/RAGE SUIT
Central Officer John Bradford will now be available as a soldier, with a unique class, Commando. This class is basically a mix between Grenadier and Ranger, but instead of buffing grenades, it will buff Heavy Weapons. He can equip one, regardless of the armor being used. He will also be able to gain an extra level, Field Marshall, and can be a bit Overpowered. However, letting him die or be captured in battle, will end the game. Since at weight 80 in STAT PROGRESSION the soldiers will gain the Rage Strike ability, I have changed the Rage Suit ability to the Quake ability from the Berserker Queen. Because of the way the ability works, it will work differently on NORMAL/IMMERSIVE and STAT PROGRESSION. The 2 first, the ability is just a Rage Strike AoE instead of single target.

It was also added a "system" in the game that tries to load Bradford always, regardless of the soldiers who are already loaded and any INI tweaks that have been made. There are some occasions when he will not show up, but I was unable to determine the reason.

REVEALING ARMORS
Yep, thats a thing for me... if there are for women, why not for men? =P

BODY TATTOOS
XSoldier adds options on the customization to have Tattoos on other body parts besides arms.

MCM SUPPORT
XSoldier integrates MCM API, so users can easily change options in-game. Aside from the features already described, I'll skip explaining the options since most are self-explanatory.

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5. KNOWN ISSUES AND BUGS
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This is a list of known bugs/issues. If you find anything not listed here, please report the issue at the forums (www.vectorplexus.com):

GENERAL

  • If you have Scale enabled, Soldiers that are +50 weight will have the XPad Camera not properly aligned, which renders the XPad the rise out of the screen. Likewise, for the same reason you will see some silly offset when a Soldier is doing pullups at the GTS, and other animations might look less "optimal".
  • There is a known bug with the game, that causes Proving Ground Experimental projects to not properly reward an item. Although XSoldier does not really add any new item projects, it seems to be causing this issue aswell. You can fix this by installing http://steamcommunity.com/sharedfiles/filedetails/?id=665435869
  • When Central is forced to spawn on the Avenger, it might not show up, or spawn in T-Pose.

ASSETS

  • Lack of vanilla content: Because I had to "destroy" all original content, to make all meshes "compatible", I would need to refit all. It takes a lot of time, so in some cases I have opted to remove some content.
  • Few minor mesh "bugs", that produce some holes, on shoulders/arms and on the butt.
  • Arms Tattoos are being applied simultaneously on left and right arms. This issue its because how they are applied on the mesh by using a vertex colour filter, I need to re-export the meshes to fix it. 
  • The male Codex texture swaps between the original and the proper one.

CUSTOMIZATION

  • The slider doesn't work very well when using the scroll on the mouse. I did my best to minimize this issue, but it may still happen.
  • During Customization, you are able to have the Kevlar Armor sleeves with the bare torso. This is not intended, and everything is properly setup, so I can only assume its happening because of some Game bug.

MISSIONS

  • Soldiers who have gained the Wall Breaking ability, will destroy the elevator on Shen's Last Gift Mission (The Lost Tower). I tried to see if I could get a fix, but so far no luck. Just don't take any Soldier that is 100 Weight on the mission, in case you play with STAT PROGRESSION.
  • When a soldier gets resurrected by psi attacks, it will loose the weight and will get the double head bug.

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6. GENERAL GAMEPLAY TIPS
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If you chose to use STAT PROGRESSION mode, you should consider the following issues:

  • As a soldier gets bigger, he will lose his mobility, so equipping PCS: Speed on them is vital, otherwise they will be severely gimped.
  • Be mindful that as soon as you have a soldier with weight 100 on your squad, the moment he moves, the squad will lose concealment.
  • Avoid changing Mod Options in the middle of a mission or if that mission save was made with a different Mode setting. While I did some effort to make the appropriate changes on the strategy layer, changing stuff on units while in a mission is a bit more complex and I couldn't be bothered with it.

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7. USABILITY AND COMPATIBILITY WITH OTHER MODS
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Some people have asked me for a LW2 patch, I tried and failed, and if you read the LW2 disclaimer, you will see that it's a mod that is very intrusive and changes A LOT of classes by overriding them. Overriding is the best method to do changes, but also to ensure mod incompatibility, and thats why I only override one single class, XComHumanPawn. I tried several times to implement the slider without any overrides, but the results were buggy.

TL;DR: I will not provide any compatible patches with any complex mod such as LW2. However, XSoldier's Slider feature, still works with LW2, just not those things that change gameplay.

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8. LOCALIZATIONS
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Since I can't really write everything on every available language, I'm leaving a call out to everyone that is able to do the localizations for me:

  • GERMAN: Drakon
  • FRENCH: Xenthas
  • RUSSIAN: sh1ny/Ivik
  • CHINESE: No one
  • TRADITIONAL CHINESE: No one
  • SPANISH: No one
  • ITALIAN: No one
  • JAPANESE: No one
  • KOREAN: No one
  • POLISH: No one

What's New in Version 1.6.0   See changelog

Released

v1.6.0


FEATURES

  • Added a proper icon to XSoldier customization options.
  • Central will now almost always spawn on the Avenger, regardless of the INI settings.
  • Added the Torso and Legs Tattoos feature.
  • Implemented MCM API, so options can now be changed in-game instead of needing to edit the INI.
  • Central soldier is now more enmeshed in the game, giving him his own class, and adding several other tweaks.
  • If Central dies during a mission, it will end the game.


BUGS

  • Fixed some bugs with MCM options.
  • Central will now properly end the game if captured or killed.
  • Fixed an issue where the Extraction Point on missions where a VIP starts with the squad, would spawn on the same place as the Squad.
  • Central can now perform all the Mission Objective specific abilities.
  • Fixed the issue of soldiers being awarded "fake" promotions.
  • Fixed the bug on Terror Missions, Central not being able to rescue civilians.
  • Fixed the bug on Blacksite, which would turn the screen black instead of playing the cinematic, when Central picked up the Vial.
  • Fixed the bug of sometimes the facilities not gaining the extra Staff Slots, since it was only showing on the default difficulty (Veteran).
  • Fixed the weight slider disappearance when choosing a colour.
  • Improvements to the slider so it doesn't react as much to the mouse scroll.
  • Fixed the Arms Tattoos being applied on the Torso and Legs.

 

  • Like 15
  • Hot 4
  • Hyper! 4
  • Thanks! 1
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I also have the ranger sword/axe foating everywhere issue. Also, in the soldier display screen the secondary weapon (grenade launcher, or sword) is moving forward, inch by inch, everytime I change a soldier asset.

And more annoying, there's a 10% chance the games crashes while in mission when the ranger uses its sword.

Edited by eric78

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12 hours ago, eric78 said:

I also have the ranger sword/axe foating everywhere issue. Also, in the soldier display screen the secondary weapon (grenade launcher, or sword) is moving forward, inch by inch, everytime I change a soldier asset.

And more annoying, there's a 10% chance the games crashes while in mission when the ranger uses its sword.

I've had someone reporting me that issue (the axes thing). My guess is that I need to recompile the mod again, because it was working fine before the last DLC thingy (the one with the robots or whatever, never played it). I'm going to check it if a simple recompile will fix those problems, and if it does, I'll re-upload an updated version.

EDIT: there are some differences on one class I'm extending, but it looks more like a skeleton issue, as some of the weapon nodes seem misplaced. I'm investigating it anyway

EDIT: 2 I havent tested it extensively but the axes issue should be fixed, also uploaded a mini mod to disable Non-XSoldier parts

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Ok I dowloaded the latest file and now there is no positioning problem with secondary weapon. Also there is no game crash when using the ranger's slash ability.

Thx Vector.

I finished the game ... I will start all over again when Bradford and Chris Redfield become available ;)

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19 hours ago, koolkid said:

Awesome work I actually want to play this game now :P

Well, aside from the mod, the game is actually pretty awesome. If you like strategy and/or /turn-based combat, you will like it. I highly recommend it to anyone who is a fan of the genre, I doubt you will regret buying it

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6 hours ago, Vector said:

Well, aside from the mod, the game is actually pretty awesome. If you like strategy and/or /turn-based combat, you will like it. I highly recommend it to anyone who is a fan of the genre, I doubt you will regret buying it

I really loved the first one finished it twice and I'm a massive fan of Turn-based strategy games, but for some reason I just didn't like how any of the male models looked in this one so this mod is perfect! Been looking for something like it for a while now :D 

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10 minutes ago, koolkid said:

I really loved the first one finished it twice and I'm a massive fan of Turn-based strategy games, but for some reason I just didn't like how any of the male models looked in this one so this mod is perfect! Been looking for something like it for a while now :D 

I played the original ones, so I already had the nostalgia when the 2012 came out, and I absolutely loved it... When I heard that the second would be moddable... I immediatly planned on modding it, even pre-ordered it, which is something I dont usually do, and I don't regret it. As soon as I finished the game the first time, I started learning how to mod it. It adds a lot of cool features, I cannot praise the game enough. If you enjoyed the first, you will love this one, and now, modded with XSoldier, I'm sure you'll enjoy it even more =)

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Just to confirm I'm not missing anything: Right now it's only the two torso choices and one leg choice, correct?

 

And is there any way to implement the stat changes without limiting editing their weight?

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12 hours ago, NotAName said:

Just to confirm I'm not missing anything: Right now it's only the two torso choices and one leg choice, correct?

 

And is there any way to implement the stat changes without limiting editing their weight?

1. There might be several torsos and legs, specially differently coloured ones, and depending on armor tiers, you might have 1 or 2 (maybe 3, cant recall)

2. No, there isnt, because otherwise I feel it would be cheating. Just use with stat progression, its cool to see your soldiers growing over time =)

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On 11/10/2016 at 9:48 AM, Vector said:

1. There might be several torsos and legs, specially differently coloured ones, and depending on armor tiers, you might have 1 or 2 (maybe 3, cant recall)

2. No, there isnt, because otherwise I feel it would be cheating. Just use with stat progression, its cool to see your soldiers growing over time =)

1: Fair enough, I just started getting into the game, starting to see more options later on.

2: Ah, I actually enhanced some of the downsides and whatnot, just wanted to play around with being able to set certain sizes but still have it affect it beyond the aesthetic. Fair enough though.

 

Thanks for sharing the mod regardless!

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I thought this looked really good and I kept it at the back of my mind. Now XCOM 2 is part of the Humble Monthly Bundle really cheap! Decided to splurge and I think this mod will be pretty great when I get the chance to try it. Thanks!

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So I got XCOM 2 to use this mod and it is really awesome. I have a couple questions that hopefully someone can answer.

1. Are there other armors not included in this mod that are compatible with it?

2. Does anyone else have issues with customization using a controller? If I press down on the controller it skips over weight until I get to saving the character and then jumps back up to weight. It will also behave really weird after certain actions. I'm not sure if it's from this mod, another, or a problem with the game.

3. To Vector, hope I'm not upsetting you by this but, what's your plans for this mod? Are you actively working on it or doing something else for now? Can't wait to see what else you'll have in store for this.

 

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why can't i use the glider to change the weight instead of the workout... I want to make all of my soldiers to look muscle. but the time is countless..... when i try to use the weight glider, it shows it is disabled. i have changed all of the options in the .ini to true but it still can not work

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6 hours ago, g12 said:

why can't i use the glider to change the weight instead of the workout... I want to make all of my soldiers to look muscle. but the time is countless..... when i try to use the weight glider, it shows it is disabled. i have changed all of the options in the .ini to true but it still can not work

Immersive needs to be false.

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On 2017/1/17 at 4:36 AM, i0brendan0 said:

Immersive needs to be false.

sorry still can not use the weight glider to change their weight. immersive is false and others are all true. what's wrong? :(

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Where I can find a Berseker to unlock Gene Therapy??? I got the mod running for massive characters, but I haven't encountered a Berserker yet. Also is there a way to increase the weight cap??? I mean over 100, I modified the XComXSoldier.ini for CPSoldiers and put weights of 200, 500 even 999 and they became giants, is there a way to do it in game. Thanks in advance!!!!!

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On 2/24/2017 at 10:08 PM, xanders said:

Where I can find a Berseker to unlock Gene Therapy??? I got the mod running for massive characters, but I haven't encountered a Berserker yet. Also is there a way to increase the weight cap??? I mean over 100, I modified the XComXSoldier.ini for CPSoldiers and put weights of 200, 500 even 999 and they became giants, is there a way to do it in game. Thanks in advance!!!!!

I know you probably won't see this, but I edited some of the files to both allow a workout cap of 250 along with doing a few other small modifiers like having soldiers start especially small (Scaled down to 80% size at starting rank) and scaling up immensely by 100, let alone if you go all the way to 250. If you (Or somebody else) is interested, I can upload it. I debated messing with it and adding a weight 100+ rank (Gigantic) that gives more health and armor, but didn't want to delve too deeply and risk bugging something out. 

Obviously at that size things start getting really, really weird animation wise at base and whatnot, but in missions it works surprisingly well.

If I'm recalling correctly, starting from the left it goes: Rank 1 (Lean), rank 2, rank 4, rank 5 (Weight at 140 so far), and rank 3.

EditedXcom2XSoldier.jpg

Edited by NotAName
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On 09.03.2017 at 1:52 AM, NotAName said:

I know you probably won't see this, but I edited some of the files to both allow a workout cap of 250 along with doing a few other small modifiers like having soldiers start especially small (Scaled down to 80% size at starting rank) and scaling up immensely by 100, let alone if you go all the way to 250. If you (Or somebody else) is interested, I can upload it. I debated messing with it and adding a weight 100+ rank (Gigantic) that gives more health and armor, but didn't want to delve too deeply and risk bugging something out. 

Obviously at that size things start getting really, really weird animation wise at base and whatnot, but in missions it works surprisingly well.

If I'm recalling correctly, starting from the left it goes: Rank 1 (Lean), rank 2, rank 4, rank 5 (Weight at 140 so far), and rank 3.

EditedXcom2XSoldier.jpg

how you make this?

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On 3/8/2017 at 5:52 PM, NotAName said:

I know you probably won't see this, but I edited some of the files to both allow a workout cap of 250 along with doing a few other small modifiers like having soldiers start especially small (Scaled down to 80% size at starting rank) and scaling up immensely by 100, let alone if you go all the way to 250. If you (Or somebody else) is interested, I can upload it. I debated messing with it and adding a weight 100+ rank (Gigantic) that gives more health and armor, but didn't want to delve too deeply and risk bugging something out. 

Obviously at that size things start getting really, really weird animation wise at base and whatnot, but in missions it works surprisingly well.

If I'm recalling correctly, starting from the left it goes: Rank 1 (Lean), rank 2, rank 4, rank 5 (Weight at 140 so far), and rank 3.

EditedXcom2XSoldier.jpg

you probably won't get this either but if available can you release this?

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THX for amazing mod

but I find out this mod isn't work with "Invisible Heads" only on male.

Can u fix it? I'm love ur mod. But I need some Alien teammate

THX

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XSoldier.zip downloaded this file
The capacity is not 82.89 MB.
And the message says that the file is not compressed
Please help me:S

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